As GM I am considering the consequences of death in the game and would like to hear about how other people have done it.
I think there is a very real chance that some members of the party will murder one of the other members - a psyker who is getting pretty dangerous to the group.
What do we do if the psyker wants to burn a fate point to stay alive?
I assume standard practice for an acolyte who has died is to just let them re-roll another guy. I have decided I want to impose a 10% experience penalty on new characters, because I have been generous at giving roleplaying experience to the group, and the new character hasn't participated in that. I would then give bonus experience to the new guy if the player made up a good background story.
Finally, at character creation I had allowed players three re-rolls instead of one, and a one time transfer of 5 points from one stat to another. I am thinking about restricting the new character to two re-rolls, and no transfer.
I would love any input from people about these options, or how others have done death in campaigns.
Thanks!