Running a DH with a number of RT elements, and I'm planning on running a few ship-combat sessions. I'm a bit hazy on the strategy involved, though....
From my very basic understanding (and please correct / mock if I'm wrong)...
* Most ships can only attack with either a lance or a battery - and only the battery will be effective unless the enemy ship's void shields have been disabled
* Since firing happens at the end of your movement, try to position yourself just within range of your weapons on an opposite heading - this forces the enemy to take a maneuver action or move beyond range before they can fire
Also, any particular extended actions that are commonly applied in combat? "Put your backs into it!" and "Lock on target!" seem to be universally useful (assuming you can fire). Is there any reason not to use extended actions?