We been playing WHFRP for 4 sessions now, and there are a couple things i house ruled that i just want to get feedback on as to if you all think its fair or not to the players/ (players seem to be ok with it but it always good to get second opinions.)
1- Range combat difficulty... Engaged and close, and medium 1d, long 2d, extreme 3d (d being challenge dice)
2- Elven Aprentise... Due to the lack of elf and dwarfen spellcasters, and being so disapointed in the fact that winds of magic did not come with any, I took the apprentice, acolyte, and wizard careers and made ones specially for a player using an elf. the career is the same but holds Roleplaying differences/ being called Outcast apprentise, outcast aclyte and an outcast wizard. basically the elf is considered an outlaw amongst his own people for chooseing to study magic with humans rather then embelishing thier natural way of magic. (im making this up because i dont know too much of warhammer cannon and because they did not explain how the elf magic will work in the winds of magic (what bugged me about not having the elf and dwarf magic careers in the winds of magic expansion is that they did offer a whole chapter about elven magic and dwarven runemagic fluff just no mechanics)
3- aim maneuver (adds 1 white dice, and may add additional white dice at a cost of 1 stress per die)
4- after Using the delay penalty a few times from the conservative dice, i realized it doesnt have a real effect in the game. so I have been having the delay icon adding recharge tokens to all action cards instead of one. this basically is just saying at the end of your turn you do not remove any recharge tokens. we played this for 2 sessions so far and ot def does have a more effect than before without being overly unfair. it balances well with the extra fatigue/stress of teh reckless die this way.
5- range grid. instead of using tokens i printed out a grid 4x4 with spaces the size of a playing card. and we use this. it makes it easier to see and only takes up a small part of the middle of the board.
6- no more tokens.-- instead of cardboard tokens i purchased a set of mini 8mm dice of various colors (15$ on ebay) i use red for fatigue, blue for stress, white for fortune, black for power/favor, green for corruption. and yellow for recharge. playing is faster (rolling a die up rather than digging for x type counter ect) but most of all it makes set up and clean up a TON FASTER.