Death Incarnate

By crazyaxe, in Talisman Home Brews

Why don't use Death miniature as a character?

Her an idea, slow but unstoppable:

Death-Incarnate-Fronte-Scheda.png

Neutral??? Surely Evil!

I'd also say he can't have followers.

I mean if he lands on anyone, or they land on him they lose a life. Followers should suffer the same fate.

Good idea about no followers.

I think that Death sould be neutral, because kill good and bad paople the same way.

Hovewer how to balance the "no followers rule"? I applied low stats to balance "touch of death". Any ideas?

Death should be Neutral because Death visits Everyone Eventually! If he should gain a follower, they should die but he should be able to gain a Strength, Craft, Fate, or Health. That would balance it out and surely not make him over-powered, since the Dark Occultist's ability is Much better.

This reminds me of an idea my friends and I put into works for a master character as the Reaper.

I'll post pictures later, but the adventure card to get it was "Graveyard Shift", and you land there (where the card was drawn), lose all but one of your lives, and then travel to the Graveyard and become the Reaper (you get your lives back as soon as you do). The thing is though, anybody could do it, because Graveyard Shift stays on the board until somebody becomes the Reaper. As for stats and abilities, your Craft is increased by 1, your fate value is increased by one, and whenever you land the same space as another character, you may roll 1 die for a Reaper roll, with the result being decreased by 1.

Others losing a life simply by landing on the same space as you seems a bit harsh. Maybe make it an option when they actually try to encounter you?

Whenever you encounter another character, you may choose to use your Touch of Death on the character to cause him to lose a life or on one of his followers to cause the follower to be killed, instead of attacking the character. You may not do this if another character encounters you.

Whenever another character decides to encounter you, they must either choose to lose 1 life or have one of their followers be killed, before they engage in battle with you or use one of their special abilities on you.

Whenever you engage in combat with a creature, you may choose to use your Touch of Death on the creature, to instantly kill it. You may not take it as a trophy.

You may not use Touch of Death on the Crown of Command, nor do other character have to lose 1 life or have one of their followers be killed when they encounter you on the Crown of Command.

Whenever you encounter or receive a follower, the follower is instantly killed.

You are always Neutral.

Ok, I changed a bit:

Death Incarnate

What do you think?

Can take any spirit, ghost, spectre type cards that you defeat as followers. You can add one craft for each follower you take to add to your own craft for use in any combat involving your craft.

He seems very week.

S:2 C:2, plus can't have any followers makes him useless.

Sure, you can kill off the other players quite easily, but that dosn't make yourself any stronger...