Hello all,
There are many variables within a game of Talisman - the random drawing from a well-shuffled adventure deck, the rolling of dice, etc. For every tablespoon of strategy (the will of the adventurer) there are ten gallons of of chance (the will of the universe in which the adventurers live). This is all part of what makes Talisman great and quite unique from many modern games.
Variables are the unknown; the unknown often manifests itself as the back of a card.
Spells are the only "player controlled" variables of this sort, in that players cannot know which ones another player has. For this reason, spells have always been one of my favorite parts of Talisman, because I cannot calculate a likely outcome when they are involved.
This is not so with objects and followers:
+ opponent is a strength 5 warrior
+ with a sword and an axe.
+ The mercenary follows him and will remain loyal due to his pile of gold.
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= 10 possible strength in combat pre-roll. 11 to 16 post-roll
I say all this to ask you home-brewing folk if you've thought of concealing, rather that revealing, objects and followers. I haven't gone too in depth with rule-making for this manner of playing. Would it bring up too many problems with the existing standard rules? I just thought I might see if anyone has ever had similar thoughts on the matter, and I'd be interested to hear opinions.
Thanks!
-MD