As a new member on the forums I feel a bit odd starting one of these, but every time I come across one I love reading it and thought I would add my own. What follows is a very brief synopsis of the games that I've been GMing semi-regularly. The reason I'm making a post about it is to partially help me remember all that's transpired in our adventures and partially for anyone who wants to read it. Personally, I really enjoy hearing about the types of games others run, and the stories they have. The idea is to get readers excited about THEIR games and share ideas or anything else useful you can get out of it (feel free to steal left and right). I'll try to keep the thread updated with our exploits, and respond to any posts that others may have. Of course, if this sort of post isn't your cup of tea, feel free to ignore it in its entirety. And mods if this sort of thing isn't appropriate, feel free to lock it down and accept my humble apologies.
Game Feel: I always like people to know the feel of the game, just so everyone's on the same page. Deathwatch, to me is an epic action or adventure story, realism and grit can take a hike. If its neat looking, you'll get bonuses; generally imagine an action movie (hopefully sans cheeseball acting) and you'll have the right idea. I'll admit I like to go for the epic feel. Not knocking other styles or ways to play it, but that one is mine.
Step one: We need characters!
My players: 4 in total; two male and two female with levels of experience with RPGs from veteran to this being their second game. All in their mid to late 20s if you're interested in demographics.
--The Cast--
Brother Hallvard- Space Wolf Long Fang- Grizzled veteran who's been passed up for Wolf Guard honors. Mainly he's good at singing the praises of his pack mates, but not himself, fancies himself a skald. (The player was quite pleased that they could actually take a stat for storytelling)
Brother Sepheron- Angels Sanguine Assault Marine- (We used the Blood Angels rules) Very stoic character, however completely loses himself in combat. Feels the curse of his chapter heavily, and has not presented himself without his helmet to his squad. The “gene flaws” (i.e. fangs) of his chapter weight heavily on him.
Brother Aiden- Storm Wardens Assault Marine- Sees his position as a marine as a great challenge, just like the rest of his life. And any challenge he approaches head on with gusto, enthusiasm and perhaps recklessness. The player said “Think of the crazy Irish guy in Braveheart....like that only a marine”
Brother Elrick- Space Wolf Apothecary (Okay...so the player asks “Can I be a Space Wolf and heal people with beer. I say yes, but we do a little tweaking...)- A young wolf priest in training. Elrick is learning the ways of the body before he learns the ways of the soul (eventually Chaplin advances). Elrick has a strong thirst for glory and ambition, he see's himself as an upcoming great hero to his chapter and will do all he can to prove it. Can also distill some mean ale (create toxin).
That's our party. After creating their characters I spent the rest of the first session just having the players talk about them. Each one really enjoyed the history roll part of character creation. I explained that when we ran their first mission they had all been training with each other for months, if not longer. I had each player go around the table and have them each tell something their character admired about every other character, and something that “bothered” them about the other characters as well. Nothing to come to blows over, but little quirks that just irked them. It really gave the players something to go off of immediately when we started playing, the team already had a history.
Highlights-
-A bit of tension between Elrick and Aiden, both want the glory of the kill, Elrick for ambition and prestige, Aiden for the chance to kill the biggest thing he can and test himself...i.e. for fun as he put it.
-Brother Sepheron will be interesting. The big secret is that he has fangs...like ½ of the rest of the party. Elrick hasn't figured it out yet, scans don't come back to oddly, and he's a Space Wolf so he doesn't really think of that as odd. It will be interesting to see how its revealed, already the idea that Space Wolves seem to in no way mind this deformity has given Sepheron's player some role playing ideas.
-Elrick kind of out ranks Hallvard...who's older and does have more battlefield experience, it hasn't come up yet but the players mentioned the players could see an interesting dynamic there.
Good stuff for only 25 minutes of talking, I heartily recommend the idea if it works for your game, First time I've tried it and the players really liked the tools it gave them. I'll write up their first mission and post it soon enough.
Thanks for reading, and being a nice enough community that I feel comfortable joining in.