So, in RoB they talk about a new portion of the Watch Fortress called the Hunting Grounds, which are used for training and sport to hunt down the Xeno. I'm working on an introductory adventure in this environment, but I don't know how and what it would be populated with.
For instance, I'm torn between having a thing were Aliens are just released into an area to be hunted, or if it would be better to release them in small colonies to let them be entrenched before letting them be exterminated (Like the Training Center in Balamb Garden in FF8). I'd prefer an entrenched enemy if I had my druthers, both to explain their containment, but also because I think it'd be more fun.
However, even likely enemies seem problematic. Even big wild animals seem hard, but I'd like to go with more iconic enemies of the 40k universe. But even that's problematic as there probably isn't a lot of enemies you want to leave alone to their own devices. I've made a list of the potentials in my head, but I'm wondering what you guys thing:
Probably not:
Tyranids : Probably not the best idea to release Tyranids out on their own to do as they please. Normal Tyranid Organisms wouldn't be much without a Synapse creature, and one of those will probably rouse the suspicion of the hive mind toward Eroich
Tau: I just don't see it being easy on the Tau in that environment, that they'd put up a good enough fight, unless one of them was the guy from Fire Warrior. If a whole fire team was caught, which is a big if, I'd suspect they'd probably spend most, if not all of their time, trying to get out. A good release candidate, but probably not someone to live there.
Maybe, but probably not:
Orks : I think Orks would be the ideal candidate to leave on their own in a place like the hunting grounds, except for one thing. Little patch of dirt, and you could have a Waaagh in the making. Even if it could be controlled, it would just take one MekBoy in the making to start building some kinda contraption and suddenly they're loose. I moved Orks to Maybe, because of an idea that I had that perhaps they're being bred in part of experiments by a Magos Biologist to see if he can steralize Ork Spores. Also moved to maybe because perhaps if the overseers of Eroich gave the Orks Axes and some weaponry, maybe they would just be stupid enough not to seek more out. This however theory is disproven quite easily with the equation: More Dakka=Better
Eldar : Normal Eldar seem to civilized and wiley to be left to their own devices in this portion of the place as a group. They'd probably just wait at the door collectively for it to open and sneak out. Though, moved to Maybe because as a small group I could see them going all hunter in order to stick it to the mon'keigh, but if there is a farseer in there, I don't see them as wanting to stay.
Dark Eldar : Same reason as regular Eldar, but are actually the only one that started in the Maybe category. Due to their savage nature, they probably would be decent fighters and would probably relish the chance to try to tear up some Space Marines. But because of their inclination toward chaos, few of them chanting and hooping it up, and suddenly it's inviting Demons into Eroich. If the Watch Commander has said it once, he's said it a thousand times. No demons in the house. You play with them outside.
Could be:
Kroot: Kroot are just savage enough to put up a worth while fight in the hunting ground, bouncing around a tree like area. And they don't pose the danger that Orks do. I could easily see a small colony of them there, considering their abundance in the Jericho Reach.
Vespids : Could be an idea, but I don't know that much about them. Their flight causes problems, but is one of their great advantages. So I'm not sure there.
I'm going to look through some of the Alien books from RT and DH, but what do you guys think? Any Races I've missed due to neglect? Any differing opinions on these?
.