No more talk! No more talk! We go in, we KILL....! (Running Biker Encounters)

By ddunkelmeister, in Deathwatch Gamemasters

I'm planning a mission involving everyone's favorite pointy-eared sadomasochists, and if I opted out of using Reaver jetbikes, what kind of GM would I be? So I come to you, my fellow forumites, with this question: how do you do it? Do you run your bikers (of any variety) as a horde? Individually? If you do horde 'em up, how do you resolve hits on the bikes vs. the riders? I'm considering just running them as hordes (so as to overcome the PCs' inherent damage resistance), but I'd like to keep them as individual targets, if possible.

Curse those splinter weapons and their negligible damage!

ddunkelmeister said:

I'm planning a mission involving everyone's favorite pointy-eared sadomasochists, and if I opted out of using Reaver jetbikes, what kind of GM would I be? So I come to you, my fellow forumites, with this question: how do you do it? Do you run your bikers (of any variety) as a horde? Individually? If you do horde 'em up, how do you resolve hits on the bikes vs. the riders? I'm considering just running them as hordes (so as to overcome the PCs' inherent damage resistance), but I'd like to keep them as individual targets, if possible.

Curse those splinter weapons and their negligible damage!

I've actually been working this same thing, except with Ork bikers. I'd say run them individually, and to make them hardier, use the vehicle Damage rules. Combine the RoB rules for bikes with skimmer qualities. RoB rules for the Space marine bikes say that unless you're doing a called shot or full auto, you always hit the bike (full auto is every 3rd hit). This will beef up your bikers a bit so they can survive the astartes. Any that their SI drops, then give them a 50% chance or less on getting up and then fighting as regular combatants, makign them double deadly.

Then, using the Ram rules, say the front armor 18 plus 1d5 for tactical speed and 1d10 for double for those bladed passes they like to do. That should be enough to atleast do some damage to your marines, in small amounts. Rending instead of impact damage.

But knowing how sadistic Dark Eldar are, Id' say target one marine at a time with a group of the bikes, a straggler or something, while the others attempt to keep the attention of the ohers. That small 1d5+18 damage will stack then in a single turn, and force the group to move to help them somehow.

The real fun occurs if your Space Marines are on bikes too. Now that's an interesting fight.