Summon the Beast Within

By satanito, in Arkham Horror Second Edition

Hello, once again a couple of questions...

1) Playing the Summon the beast within: So, the card say

Effect: You may cast and exhaust to take an Inner Beast special card.

If this card is exhausted at the start of your Upkeep phase, you do not have to refresh it.

My question would be, can i refresh this card? it say you do no have to, but it does not say i am not allowed to do.

2) The beast within: the card reduce my maximum sanity by 2.

Let's say i have a maximum of 4 and 4 sanity tokens, i cast the beast within, it becomes reduced to 2. Then, the card leave my possesion and my maximum return to 4.

Do i recover my 2 sanity tokens? because my maximum was reduced, but it didn't say that i lost them...

3) a pretty stupid question. I think i misread here or in the instruction booklet so i prefer to ask.

Let's say that the outskirt have a maximum of 6 monsters and at this moment there are 5 in there. Right now there is a monster surge and 4 new monster enter play. The board is full.

The first monster make the outskits full and they return to the cup, and the other 3 enter the outskirt? or all the monster enter the outskirts at the same time and all return to the cup?

THANKS!!!

1) Playing the Summon the beast within: So, the card say

I believe that you are allowed to refresh it, but you then lose the effects of the Inner Beast special card. So you choose whether or not to keep the spell going, basically.

2) The beast within: the card reduce my maximum sanity by 2.

I believe you do lose the sanity when your max is reduced. I could be wrong on this one, though. So if you lose the spell, you are still at 2, max 4. I think this is why the kung-fu woman specifically states when she raises her max sanity she gains a sanity, so she avoids this effect.

3) a pretty stupid question. I think i misread here or in the instruction booklet so i prefer to ask.

I'm not sure, but I always play that the three excess monsters stay in the outskirts, and count towards the next time you increase the terror level.

THANKS!!!

You're welcome!

satanito said:

3) a pretty stupid question. I think i misread here or in the instruction booklet so i prefer to ask.

Let's say that the outskirt have a maximum of 6 monsters and at this moment there are 5 in there. Right now there is a monster surge and 4 new monster enter play. The board is full.

The first monster make the outskits full and they return to the cup, and the other 3 enter the outskirt? or all the monster enter the outskirts at the same time and all return to the cup?

THANKS!!!

From the rulebook:

Location Has Open Gate
If there is already an open gate at the location, a monster
emerges from every open gate currently on the board.
This is called a monster surge. When a monster surge
occurs, the number of monsters drawn and placed is equal
to the number of open gates or the number of players,
whichever is greater. The first player draws monster
markers from the cup at random and places them on
each location with an open gate. When placing monsters,
they should be divided as evenly as possible among the
open gates, with no gate having more monsters placed on
it than the gate where the monster surge occurred this
turn. If there are more monsters to be placed than
allowed by the monster limit (see “Monster Limits and
the Outskirts,” page 18), the players should decide
where monsters will be placed. The players must make
this decision before monsters have been drawn from the
cup. If the players cannot agree where the monsters are
to be placed, the first player decides the placement.

From this I conclude that all of the moster appear at the same time, and consequentially any monsters in excess of the Arkham limit go to the Outskirts all at once.

I have always played that the outskirts are cleared at the end of a Monster Surge, but I can't think of anything definitive to conclude that my way is right and yours is wrong. Your way actually makes the game a little harder so I might give it a try!

1.) It says you MAY refresh it. So you can, or don't have to. It never says "must" for either thing ^_^ So you MAY refresh it, and lose the special card (and abilities), or you can keep it exhausted and keep the powers.

2.) You can never have more than your maximum sanity or stamina unless something specifically says you can (these are VERY rare). So yes, you'd go from 4 max to 2 max, and 4 current to 2 current sanity. However, you do not "gain" sanity once your Maximums are altered upwards. So once you go from 2 back to 4 maximum, you still stay at 2 current sanity. Once again, some things (like Personal stories) tell you specifically to raise your Maximum sanity and also raise your current sanity (but this is the exception, not the rule)

3.) Resolve each placement individually. If you want to think of it this way: Draw one monster at a time, resolving the monster limit. If it's over the limit, resolve the outskirts effects. So if your board AND outskirts are full, and you have to place 4 monsters, draw monster 1, who goes to the outskirts, and then all monsters in the outskirts are returned to the cup. Draw monsters #2-4 and put them in the outskirts. The rules tell you to do this, but aren't as specific/easy to understand by the way they do it. This way prevents any possible confusion (or...should at least help reduce it!)

Thanks Neato, but i sudenly i got another doubt,

So, let's say the outskits limit is 5 and there is 5 monters right now. The next monter breaks the limit...

1)The monster than breaks the limit also return to the cup? or just the 5 that are inside and the 6 enter the outskits?

satanito said:

Thanks Neato, but i sudenly i got another doubt,

So, let's say the outskits limit is 5 and there is 5 monters right now. The next monter breaks the limit...

1)The monster than breaks the limit also return to the cup? or just the 5 that are inside and the 6 enter the outskits?

the limit-breaker goes back to the cup too. easily noticeable when playing a 8 player game and limit is 0. if the limit-breaking would not get returned to the cup you would always be at limit-breaking or higher in outskirts.. which would be silly (and raise the terror level instantly to 10).

Thank!!!

I realize that i forgot to write my second question gran_risa.gif

If an investigator just came back from another world and can't seal the gate BUT stays there... can another investigator go to that gate, and trade (like an elder sign) with the first investigator? or will he fall through the gate before trading?

satanito said:

Thank!!!

I realize that i forgot to write my second question gran_risa.gif

If an investigator just came back from another world and can't seal the gate BUT stays there... can another investigator go to that gate, and trade (like an elder sign) with the first investigator? or will he fall through the gate before trading?

You enter gates only during Arkham Encounter Phase, while trading happens during Movement. Investigator A is on the gate, investigator B can enter the location, toss investigator A an Elder Sign, or Research Materials, King in Yellow, whatever you want and, if he has enough movement points, moving away from the gate without any problems of being sucked through. In case he has no movement points left (because he used them all or because of some monsters there forcing him to stop), he will enter the gate during the Arkham Encounter Phase, unless Investigator A, in case his AE Phase happens before the AE Phase of Investigator B, closes / seals the gate. In this case, Investigator B will have to draw an encounter card at that location during his AE Phase.

Hope this helps!

Aye. This is one of those cases where you have to follow the phases carefully! Especially turn order.

Julia said:

satanito said:

Thank!!!

I realize that i forgot to write my second question gran_risa.gif

If an investigator just came back from another world and can't seal the gate BUT stays there... can another investigator go to that gate, and trade (like an elder sign) with the first investigator? or will he fall through the gate before trading?

You enter gates only during Arkham Encounter Phase, while trading happens during Movement. Investigator A is on the gate, investigator B can enter the location, toss investigator A an Elder Sign, or Research Materials, King in Yellow, whatever you want and, if he has enough movement points, moving away from the gate without any problems of being sucked through. In case he has no movement points left (because he used them all or because of some monsters there forcing him to stop), he will enter the gate during the Arkham Encounter Phase, unless Investigator A, in case his AE Phase happens before the AE Phase of Investigator B, closes / seals the gate. In this case, Investigator B will have to draw an encounter card at that location during his AE Phase.

Hope this helps!

So, if you enter gates during arkham phase, you exit also during arkham phase or during movement?

Exit normally on movement (phase 2). Sometimes encounters send you back, in which case you'd go back in phase 4 (assuming it was an Other World encounter that sent you back).

EcnoTheNeato said:

Exit normally on movement (phase 2). Sometimes encounters send you back, in which case you'd go back in phase 4 (assuming it was an Other World encounter that sent you back).

!!!!!

You lost me....

Am i playing this game all wrong?

Ok so, i am playing like this.

Turn one: i enter the other world by a portal during arkham encounter---->have an another world encounter---->second turn: i move to the right---->another other world encounter----->third turn: go out during movement phase, get explored marker------>only option is to close gate during encounter phase, i can't have an arkham encounter card or other world encounter card as long as i don't move and have my explored marker.

So, am i missing something or doing to much? or how can an encounter sent you back?

you're doing it right.

however, there are other world encounters with effects like "return through the gate from whence you came" or "return to arkham" etc, and then you'll return when you have that encounter instead of in an upcoming movement phase.

No, you're playing right. Which is why I said the word "normally" because 9 times outta 10 you exit in the movement phase (either by moving from the second area, or by using "Find Gate"). There ARE however, encounters that send you back (which is why I used the word "sometimes"). You obviously haven't encountered these yet, judging by your confusion. But the phases are very important in this case! Because if you're sent back in Phase 4 (from an Other World encounter), you cannot attempt to close the gate until the NEXT turn during phase 3 (Arkham Encounters).

This is mostly to nip in the bud any question you may have when you get one of those cards and think "Can I try to close the gate on the same turn?" Answer? No, not 'til next turn ^_^

MustardTheTroops said:

1) Playing the Summon the beast within: So, the card say

I believe that you are allowed to refresh it, but you then lose the effects of the Inner Beast special card. So you choose whether or not to keep the spell going, basically.

2) The beast within: the card reduce my maximum sanity by 2.

I believe you do lose the sanity when your max is reduced. I could be wrong on this one, though. So if you lose the spell, you are still at 2, max 4. I think this is why the kung-fu woman specifically states when she raises her max sanity she gains a sanity, so she avoids this effect.

3) a pretty stupid question. I think i misread here or in the instruction booklet so i prefer to ask.

I'm not sure, but I always play that the three excess monsters stay in the outskirts, and count towards the next time you increase the terror level.

THANKS!!!

You're welcome!

if your sanity is 4 / max 4 and you use Inner beast you will have 2 / max 2 sanity

if your sanity is 2 / max 4 and you use Inner beast you will be 2 / max 2 sanity

if you stop using inner beast you don't get your sanity back.

Right. Quitting "Beast Within" is equivalent to gaining two maximum sanity, and you never gain sanity when your maximum increases except for when you're Lily Chen. And even then, she never gains more than one point at a time, so you'd gain one and not two.

Thank you all!!! i get it now and will try a solo game to correct this mistakes before hosting a new one with my friends.