At the end of the last show, they answered a question about dices and/or roleplaying social encounter. I enjoyed their answer on the player’s ability to roleplay, and I wish to contribute a little bit more on another aspect of that question I would like to share with you because it's an important one for me and the whole RPGer community around me in Nancy, France.
ALL 6 CHARACTERISTICS MATTERS : The GM should consider the PCs stat during social encounter as he does during physical encounter (combat, agility challenge, etc). In a word, if GM doesn’t care about social characteristics rolls and values :
- Shy roleplayers won’t be allowed to have fun playing a charismatic characters.
- Confident roleplayers will be able to minmax their social stat and invest their XP and creation points in physical stats only.
1) A SHY PLAYER… WHEN ASKING FOR A ROLL MIGHT BE A GOOD THING.
If a shy player uncomfortable tries some poor RP while interpreting his character with a Fellowship 5, it has to be more effective than the same RP with a Fel 2 character . The GM might improvise about the character’s natural charisma, confidence…
2) A CONFIDENT PLAYER… WHEN RECALLING HIS CHARACTER’S LOW STAT MIGHT BE A GOOD THING.
If a very confident player tries some very diplomatic RP while interpreting his character with a Fellowship 2, people might ask “Do you think your Fel 2 ratcatcher dwarf might even think about telling such a nice sentence ? Where and when could he have learn that ?”.
After that point is made, this player will then focus on acting delightfully his character’s dumbness or innocence.
I tried it and recommend it to you over my 20 years experience of GMing.
Enjoy, think about it and please share your thought.
