New Player with 2 questions.

By arlem, in Arkham Horror Second Edition

I just experienced my first devouring and have a question. The rules state 'discard all cards except unspent trophies'. Am I correct in assuming cash and clues are also discarded?

My second question is regarding monster movement. The rules state they follow the direction of the black/white arrows. Since there are no arrows leading from streets *into* locations and between certain street areas like between merchant District and Riverton, that monsters cannot travel in that direction.

I am currently only using the base game, no expansions yet.

1.) Yes, being devoured takes everything.

2.) For normal, non-expansion monsters, this is correct. They will never move into stable locations, and there are some movement paths they will never follow. Some expansions introduce new types of monster movement, such as Stalker movement, that do not follow these rules, but for the game you have now it's true.

Except for the Hound of Tindalos, that monster can follow an investigator to any street OR location inside arkham.

Oh, yeah, that one. I hate that dog. :)

satanito said:

Except for the Hound of Tindalos, that monster can follow an investigator to any street OR location inside arkham.

Has there been a clarification somewhere that the Hound will go into a street? Because it specifically says 'location.'

HoundOfTindalosBack.png

I've always played that if there is no investigator in a location (all in the street or OW), the Hound stays where he is.

I actually play it the same way, that is, no streets. But I'm rarely in the streets, so it almost never comes into play.

I think "little satan may have just mispoke ^_^ Either that or he plays it wrong, since it specifically says Location (and not "area") and hasn't been FAQ'd.

At least...to my knowledge...

I don't know whether it was FAQed or not, but anyway, I've always thought that, if the Hound is able to find investigators hidden into locations, he should also be able to find those hidden in the streets (so, my idea is that the card is worded badly)

Considering that the Haunting Horror (which moves similarly) specifies street or unstable location, I don't think the hound was intended to attack in the streets. Thematically the hound uses quirks in space made by the corners in rooms to sneak up on people.

Hurray for ***** angles!

Veet said:

Considering that the Haunting Horror (which moves similarly) specifies street or unstable location, I don't think the hound was intended to attack in the streets. Thematically the hound uses quirks in space made by the corners in rooms to sneak up on people.

this.

I'm sure there are angles in the street it could get out of (building corners, nearby alleyways, etc.) but those dang dogs are already nasty enough.

I imagine everyone on this forum has had that frustrating game where a hound pops up at just the worst time and squares keep moving, so the hound takes out half of the team and brings the investigators to a standstill. I can't really think of another monster (Dunwhich Horror aside... maybe haunting horror) that can potentially bring down the entire team like 'ol tindaloo can.

MustardTheTroops said:

I'm sure there are angles in the street it could get out of (building corners, nearby alleyways, etc.) but those dang dogs are already nasty enough.

I imagine everyone on this forum has had that frustrating game where a hound pops up at just the worst time and squares keep moving, so the hound takes out half of the team and brings the investigators to a standstill. I can't really think of another monster (Dunwhich Horror aside... maybe haunting horror) that can potentially bring down the entire team like 'ol tindaloo can.

Yeah...I'm almost sure (based on Tindalos stories and its description in other games) that it is intended to jump you in just Locations, not in Streets. The idea that makes Tindalos scary in the stories is that it just pops out right where you think you're safe (your home, fortress, whatever) and eats you. If it attacked people in the streets all the time, it'd be Just Another Monster.

Anyway, game-wise, I think the idea that it attacks just in Locations is intentional, so that's how we've played it. So, you can avoid Tindalos by staying in streets, but if you do, 1) you're not making any progress since virtually nothing important happens on the streets, and 2) you're going to get dive-bombed by any flying monsters you might have in the sky. Eventually, you have to take the risk and go to locations.

We actually had a very nasty sequence last time where we had two Hounds on the board at once, and they both went for the same guy. He actually escaped, but only just...he managed to kill one (surviving with one sanity) and then Evaded the other, and then we got one of the cards that clears monsters from locations before he had to face it again. Very nice sequence of horrible luck and good luck combined. ^_^

I can think of two, mustard. The Colo(u)r fFrom Outer Space, and the Cthonian :-x

Ugh, I hate drawing those, and often head straight in to a gate that corresponds to their symbol. Because they're pretty rough in combat, too :-x

I stand corrected. Nothing's worse than being down to 1 stamina with the Cthonian on the board, or 1 san and CooS. And if they're out long enough, you will eventually be at 1.

MustardTheTroops said:

I stand corrected. Nothing's worse than being down to 1 stamina with the Cthonian on the board, or 1 san and CooS. And if they're out long enough, you will eventually be at 1.

well, if you let yourself go to 1 when one of them are out on the board, it's your own fault.

but! it's worse when you're down to 1 sanity/stamina and the monster appears AND moves on the same mythos. now that's worse.