Hello all,
I have returned once more from relative inactivity to check out the FFG RT forums and generally chat about this fantastic game. Having just finished our Prelude game, Maritime Games is stepping up it's current RT game (The Bonds of Dynasty) and as it;s Gm i would be very appreciative of some feedback concerning our obsidian Portal site.
The updates are pretty slow right now, but I am finding that this tools is pretty useful for documenting adventures such as RT, though I do not really find much difference between a paid and unpaid account with regards to extra functionality. my first question, however, is thus: How do you document your games to prevent mind-blowing levels of burn out? I am finding the Portal site is really helping, but diversity is the key to sucess, and would love to add some more bookmarks or methods to my library.
Secondly, I have just pre-generated two-pc's to allow some experienced 40k players to step in should my core group go missing in action IRL, and would like some feedback on the history and dynamic I have created for them.
I would be very grateful for any GM insights into dealing with pre-gens, kroot merc characters and interpersonal sotires aboard a starship - I am really hoping to have an equal measure of Profit, Personal and Historical (old enemies/one's past catching up etc) story lines occuring as the Explorer's sail into the void beyond the Maw.
Links below are:
Akbol 'Far-Thinker' (Kroot Mercenary)