so I have a new player in our RT game, playing a Kroot shaper since he digs the whole genetic thing that they do (eating corpses to gain the strength of their prey). He specifically wants to have an Eldar based bloodline, which we want to sit down and make a home brewed option for. I thought I might base it off of one of those provided in Into the Storm, but putting some work into something unique looks rewarding enough to pry me away from just the given choices.
There were 2 provided backgrounds that might have been close in my mind, the Stalker kindred and the Cunning kindred, but the Eldar aren't really "invisible" or good negotiators with a head for numbers per se, so I set those aside. I also felt the player would be happier with something more unique (the Lord-Captain on board has hired on 1000 stalker Kroots, so that's another reason). He also wants to work toward creating a stronger Eldar kindred, perhaps with psychic abilities being the ultimate goal, a great strength that the Kroot haven't shown as of yet from what I know. Of course, eating a bunch of space elves isn't regarded as the most diplomatic action towards the Eldar, so we've got that complication.
I see the Eldar sharing 1 thing in common as a racial trait: some seriously epic grace. Unnatural agility x2. But it seems both a bit boring and a tad broken to just give that to his Kroot (he'd have 3 traits at x2, since he's 4th rank). I kind of like the idea of giving a small bonus of +5 to his acrobatics and dodge tests, as well as +1 or +2 Initiative, but I also want to throw in the beginnings of psychic potential, giving him psyniscience.
So any statistical insight or fluffy background stuff that y'all think would help out would be GREATLY appreciated. Also, I've been reading these forums for a few months now as I've ran our RT game, and this is my first post. I hope to enhance this community as much as it has enhanced myself and the game I run for my friends and family.