Unusualsuspect said:
This would have the funny side-effect that 2 Eldar are easier to hit than 8 Orks, though - at least if you use the rules as they are written and do not modify them for the occasion.
Thanks for pointing out that numbers don't equal magnitude, though - after re-reading the rules I noticed that a single short sentence does indeed say this, even if the rules lack any sort of clarification as to how this should be applied and other problems crop up when deviating from how the rules seem to be intended to use (crowd control for low-end enemies, as vandimar77 said, and how it is also noted in the rules itself). But I like the idea of a greater magnitude effectively giving the individual enemies "hitpoints", though this does result in some more paperwork to track all of it.
Unusualsuspect said:
In this we agree.
Generally, I am sceptical to the idea of Horde rules "distorting" weapon damage in any way. 10 lasguns when employed without Horde rules have no chance whatsoever to harm a Marine, but as soon as you group them they are suddenly treated like a single weapon with greater damage? In a way, this is just an extension of the example given in the book about how Horde rules should not be employed, if you recall the little paragraph with the 50 snakes - it turns something into a threat which would not be one without this special game mechanic.
Either Marines are too strong or all the weapons (save for those specifically introduced for Deathwatch in the respective book) are too weak. It's probably a mixture of both, but given that combat generally works fine in DH (and weapons are always a little less lethal in all games) I put the blame on Unnatural TB once more.
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