Lynata said:
ak-73 said:
No, I think people sat together and went "how can we make Marines awesome" without thinking about anyone else, breaking established canon in the process. To be fair, this happens to a lot of BL novel authors, too - when they write a book about one thing they don't always read up on all the details about everything else that appears in it.
Okay, but you gotta explain to me why Deathwatch stats for marines isn't representative of what they are supposed to be. It seems to me that DH is underpowered rather than DW being overpowered.
Lynata said:
ak-73 said:
I think you are forgetting various traits that can be added to deliver a way more devastating punch if you want to. I'd be fine with the Inquisitor stats (would have to read up on how Strength actually works there), though, if it means I can get the same boltgun.
In that case the power level in Deathwatch is about right, no? With a Feat of Strength and a S of 50+, you can actually punch of heads.
Lynata said:
ak-73 said:
Does anyone here really have a group where Marines go into battle without a helmet? Aside from that, suffering damage without any effect on one's capability is shrugging off.
I do. Vincian my BA Librarian in The Russian's PbP game goes into combat without a helmet. Oh, he does use a helmet now but only to record auto senses data into data slate and cartograph for further reference.
As for shrugging off, neither you nor I know what Gav meant by shrugging off. Personally I don't consider a wound that does 1 Wound Point shrugging off. If I inflicted a wound less than that on you, you'd already be calling the police (rightly so). Losing a wound point is a non-negligible injury as in: if you got a number of those, it'll kill you). In fact, since critical damage is cumulative, even one wound point on top of previous can kill.
If the Marine we're talking about had been to 0 wound points already, he'd get a critical 5 Impact to the head (or another body location) (thanks to True Grit). That's no shrugging off even by your definition.
Look we don't even have to go that much into detail because then we'll quickly land at the quirks of a particular system. The point is this: marines aren't clearly overpowered in Deathwatch if we adopt Gav Thorpe's description of them. The question remains: is DW overpowered or rather DH weapons underpowered? I think it's the latter.
Lynata said:
ak-73 said:
Finer gradations such as GW's Inquisitor rulebook? Or the, frankly, very clear usage of the term "equal" in the fluff?
As far as the "civilian bolters" are concerned - yes, it does disturb me and it takes away from the setting and the status of these weapons. This part is opinion, though, and not the point of this debate.
It relates in so far as we have to ask ourselves if the DW power level of weapons doesn't more accurately reflect the level weapons should have and if DH didn't underpower them. As for equality, it depends on whether you apply binary logic or fuzzy logic. In the latter sense equal means being "equal enough".
Lynata said:
ak-73 said:
The sheer need for GW people to state that licensee publications have no effect on studio canon makes it clear to me that it is intended to be fixed.
To me it means the exact opposite: they don't want to have their hands tied by outsiders.
Lynata said:
Regardless: Does this mean we can at least agree on the basis that you want to play FFG's interpretation whereas I simply prefer GW's original world?
No, because I dispute that the the differences you have mentioned between studio material and GW's original world (original? seriously? as in: squats still exist? what is GW's original world anyway?) constitute a seperate interpretation. The differences are fairly negligible. Marines have the capabilities as described in 'GWs orginal world'. Actually Astartes weapon damages seems to be mapped well enough nowadays.
What is incorrect is DH weapon damages.
Lynata said:
ak-73 said:
Weaker weapons taking the ability to be a valuable addition to a bunch of Marines from non-Astartes characters is, in my opinion, a major problem with crossovers. Regardless if it's Marine flamers magically doing +4 damage or whatever. I am simply talking mostly about boltguns because here studio canon offers the most official sources exposing the RPG's interpretation as flawed.
Flamers should have Felling(1) instead. Fire is in my mind a good example for when to use that Weapon Quality.
Anyway we have yet to clarify whether DW weapons are overpowered or DH's underpowered.
Lynata said:
ak-73 said:
Which results in the same outcome, and which is why I have previously said that for crossovers, the best solution would be to buff every DH/RT gear "ported over" into DW. Another option would be to, of course, to adjust Unnatural Toughness, which strikes me as a flawed concept in general, regardless of who gets it.
I'm not so sure about that anymore. So let's say that FFG actually did a good job of mapping 40K TT into 40K RP. How about the thought that they inherited a pioneering system that did an underpowered mapping of 40K weapons into its novel RPG system? And that the difficulties in integration stem from that? And they only know becoming aware of that, now that they have created an Astartes level RPG?
Lynata said:
ak-73 said:
And that's where you are wrong. Because there are no one novel Marines. One author makes them be 3 meters big, another writes them as 2. In one novel, they wade through a barrage of bolter fire and come out without scars, in another they get felled by lasguns and splinter rifles. One book specifically desribed Marine bolters as having little to no recoil (Guardsman firing a bolt pistol a Marine handed him), whereas others claim they'd rip off the arm of lesser men. Consistency? I think not. Which is why I tend to look at GW canon first and foremost.
And I take the middle of all this. All dots in a cluster, remember?
Lynata said:
ak-73 said:
DH Core Rulebook, page 195, last paragraph of the RF text box. And it's less about splitting hairs, it's me not agreeing with your claim.
A DH quote, nice, but since we're playing with Marines, we'll resort to DW rules. SO let me renew my call: where does it explicitly say that NPCs cannot do Righteous Fury in DW? You will look up the equivalent section in the DW core rulebook and find it's not present. Splitting hairs as RAI it likely does not apply but still.
Lynata said:
I could also say that your attempt at debunking the Marines' invulnerability with Righteous Fire is splitting hairs, after all. With Righteous Fire, a Marine could be killed by a kid throwing a rock. Just needs the kid to be really, really lucky, no? However, I am discussing weapon properties as they normally work.
And they work in a manner so that a well-placed shot can kill a Space Marine, if you include RF. Marines are supposed to shrug off such wounds.
Lynata said:
ak-73 said:
As I said, same barrel size. How many cubic meters of armour do you want to slap around it? And it still won't affect projectile damage.
But that's a piece of fluff that is so easily retconned or over-ridden, you won't believe it. You can call that a reinterpretation or FFG's house rule or whatever. Nobody except die-hard SoB fans will notice or even care. What gamers will notice is if the SoB Bolter suddenly does damage in the realm of what would be S3 weapons.
I'm saying this: if a marine Bolter does 1d10+9 and FFG gives the SoB bolter 1d10+7 or +8, they'll get away with it. Nobody but you and fellow fans will notice. If they give SoB Bolters 1d10+5 (where autoguns have 1d10+3), that's when even less acquainted fans will realize 'Man, that's more like a S3 Bolters they got.'
And nobody except a hardcore SoB fan will make much of 1 or 2 point difference.
I have to say though that if they gave the SoB a Bolter with the exact same stats as an Astartes, it wouldn't be a drama to me either. I just would consider it odd. And I consider it an oddness you can get away with in the TT but in an RPG... it's just so much more pronounced.
Lynata said:
ak-73 said:
No, because I am used to the idea that all P&P RPGs come with less lethal combat in order to avoid people dying to a single bad dice roll. If DH characters would start out with power armour right away, maybe the weapon stats would have looked differently, but that is not how the game was designed. Instead we got Inquisition meets Cyberpunk, and people run around with slug revolvers. However, the designers still wanted the 40k signature bolt weapons in there, so they invented the "civilian" grade, and now all non-Astartes are forever doomed to suffer from this decision.
Well, except the Vindicare with his special bolt pistol.
So you're not sticking to the game world you have been used to from 20 years. I figured.
Lynata said:
ak-73 said:
One of several jumps. You do not want to acknowledge it for what it is?
FS armour has an average of 8 AV over all hit location rolls. DW has 0.6 x 8 + 0.4 x 10 = 8.8. Not even a single point increase on average. A jump? Seriously? You are exaggerating. And let's not discount that they may have used the 8 all around for the sake of simplicity.
Lynata said:
ak-73 said:
Problem is, there were no blanks. Else we would not have contradictions now.
No blanks? Really? You're not serious.
Lynata said:
ak-73 said:
The problem is that it's still not "equal" as the fluff claims.
Depends on what means by equal though. I would call Federer and Nadal pretty much equal. Still Federer has won a lot more Grand Slams, iirc. You are intentionally applying binary logic because that's what furthers your case. I am telling you that a legitimate interpretatiom is reading "equal" as "pretty much equal". Or as equal in the sense of "equal in gaming terms". Which amounts to the same thing.
You can deny that, we'll have dissent here.
Lynata said:
Why should I surrender the few canonically equal areas that would allow non-Astartes combat characters to be useful to a crossover game? You say it conflicts with believability, I say your interpretation conflicts with mine. So here we are.
No problem, I just don't see any of it being as big a deal as you make out of it.
Lynata said:
ak-73 said:
Disbelief based on personal preferences.
**** right. Double **** right. It's my personal preference to disbelieve that children could wield a large callibre weapon made for 210cm hulking giants. Children lifting an 18kg weapon and pointing it meaningfully at anyone or anything?
Get outta here.
Lynata said:
Okay, if you're really just picking and choosing which of my studio citations you acknowledge, I guess we can stop right here, because we'll never get to an end. So, once more, and regardless of our personal reasons to do so, can we agree on you playing FFG's 40k and me playing GW's?
The answer remains the same as before.
One word of advice though: if you settle on playing "GW's 40K", no matter how preposterous a piece of fluff might be, you'll make yourself into a laughing-stock. Just saying.
As for your calling my not adopting that particular piece of fluff personal preference, I have to tell you: the 40K lore isn't my bible. It's not something I cling to in contradiction to common sense.
Lynata said:
Again, I am not disputing Astartes superiority in general, I am disputing that it seems to be applied to every single aspect, including the ones where it makes no sense or where it outright contradicts studio material. I have provided canon quotes regarding the equality of equipment. If you think there is tons of studio material overruling this, cite one such statement. All I see here is people argueing based on their favorite novel/comic/RPG, at times attempting to justify the contradictions with terms such as "cinematic" (which is pure opinion) or real world physics (whilst lacking the relevant data, so again being opinionated).
All that is necessary is for 40K RP SoB bolters is to have a S4 classification, which means being close enough in damage to the Astartes Bolter. The term equal is ambiguous enough, as it may mean perfect equality (binary logic) or equal enough for most purposes (fuzzy logic, equal not meaning the same).
Lynata said:
Siranui said:
Do I really need to bust out the quotes from Gav Thorpe and George Mann a third time? Does nobody read these posts by accident, or are they ignored? :/ Novel Marines are not canon, and neither are these RPGs.
And I say only what I write is canon. Or no, just everything Siranui writes is canon. Everything else, including rulebooks and codices is fanfic.
Canon is a meaningless term. I am glad that I am not a literalist.
Lynata said:
Siranui said:
Hordes don't make a lasgun mechanically better, though. They just circumvent the laws of physics to make for a slightly more plausible game.
Simulationist thinking applied to 40K RP. Can't find sense.
Lynata said:
I agree on the idea of a heroic game, though. All I'm saying is that other careers (and no, not just SoB, though it's certainly easier to justify here from a realism PoV) may deserve heroic games just as much. I dislike people comparing characters and equipment on a 1:1 basis even though it seems clear that DW is a "heroic" game (with its rules engineered that way) whereas the others are not.
They just circumvent the laws of physics to make for a slightly more plausible game.
I am sorry to have to say this but if you can't make a heroic game involving SoBs with rules that have been provided, you're either a weak GM or a weak player. A weak GM because you don't know how to tweak the rules and abilities and equipment to make it work or a weak player because you lack the imagination on what you'd have to ask your GM for to make the thing work.
Besides the more of an underdog you are , the greater the heroics. That's why I prefer low-poweredgames (among other things), which part of the reason why I have picked DH as my favourite game in the rankings to the left.
Lynata said:
Siranui said:
I'm not selective. I am "GW > all" - not much different from the posters in this thread wo go like "DW > all" or "this novel > all". And I am having fun in my current games. I just can't stand the "talking down", and I am disappointed by the lack of proper crossover rules.
Who is talking down though? DH didn't give weapons the proper damage. That's why SoBs have much weaker bolters than Astartes now in 40K RP. Give all weapons +2 damage and you have a good basis. If that's not good enough for you, house rule it differently.
Lynata said:
Siranui said:
Just that the term "bolter drill" in the very same codex (I believe it was Captain Cortez' squad ability) as well as the DW RPG means something else. I also don't see how people should suffer severe injuries during loading procedures, or why that would make such a superb test for judging Astartes recruits.
I don't see myself as someone who blindly accepts anything that the Bible says. Actually since I am buddhist that's not a good example but still.
"It stands somewhere in the studip material, it must be true."
Lynata said:
Blood Pact said:
Unfortunately for you, I have argued way more on the basis of fluff texts than TT stats - the latter just served as backup for such obscure cases as an Astartes bolt pistol doing more damage than a Guard HB. Unfortunately for me, people seem to be ignoring these quotes (or outright declare them invalid on the basis of their own opinions).
And you know what? That is odd. But the reason for that is to a large degree due to DH not giving the HB significantly more damage than the Bolter. 2d10 is S3 equivalent in TT terms. S5 is sth like 1d10+12 or 2d10+7.
Lynata said:
By the way, here's one more, from the official GW website :
"As the Chamber Militant of the galaxy-spanning Ecclesiarchy, the Sisters of Battle are fierce warriors that are equals to their brother Space Marines."
Yeah and a single Space Marine can take on a modern day infantry division with ease.
Lynata said:
But there are different interpretations of any faction in 40k, depending on the novel you read or the game you play. It's not insulting if it applies to everyone, isn't it? I'm simply argueing for everyone having a right for either a heroic or a gritty approach instead of Astartes and non-Astartes being permanently locked in one of these themes. Which would also make for better crossovers.
You'll always offend some people though, that can't be avoided and has to be taken into account. I don't see anyone being unable of being heroic. I can see my DH Scum becoming entirely heroic.
You have to answer one question though, Lynata:
If among the billions and trillions of Imperial citizens you could only find a couple of thousands capable of being so heroic that they could roll with the Astartes, why would you still need the Space Marines? Just give those Sororitas, Guardsmen, Acolytes, Arch-Militants the proper equipment and let them fight against Hive Tyrants and Eldar Avatars instead.
The only conclusion that can be drawn out of the special status of the Astartes is that only special heroes, unbelievably rare individuals can keep up with them or else you just need dumb luck (hitting the Hive Tyrant at his sole vulnerable spot).
Lynata said:
Sheesh, quotewar. Can't we just agree to disagree? It can't be so impossible to come to some sort of conclusion when the sources we are basing our arguments on are clearly not the same ones, so it boils down on whether you hold GW over FFG or FFG over GW. No?
No. I don't hold any over the other. I'll return to the cluster image: both are just dots in that cluster. GW is a fairly thick one though.
Alex