when a squad attacks a tank are the only types of attacks available "close range & long range"? Based on the combined fire example on page 31 & the reference sheet stats on the squads vs vehicles thats the way I read it, is this right?
SQUAD vs VEHICLE/TANK
That is correct. Normal infantry, without an anti-tank specialty, attack at a range of 1. That then also makes it short range and long range only, technically.
That is the normal situation yes. However squads placed on a hill can somtimes engage tanks at normal range.
Hefsgaard said:
That is the normal situation yes. However squads placed on a hill can somtimes engage tanks at normal range.
~Indeed. In such a case close range would be in an adjacent hex, normal range 2 or 3 hexes away and long range 4 hexes away.
Kingtiger said:
Hefsgaard said:
That is the normal situation yes. However squads placed on a hill can somtimes engage tanks at normal range.
~Indeed. In such a case close range would be in an adjacent hex, normal range 2 or 3 hexes away and long range 4 hexes away.
I think you're off just a touch here. Page 22 of rules 'Elevation and Range' states: "If an attacking unit is on a hex of a higher elevation than its target, the attacking unit receives +1 to its range value.". So, an infantry would have a base range of 1 against vehicles, and doubling that for long range makes a long range value a 2. If the unit were higher, the range would be 2 (base 1 + bonus 1) for normal range and long range out to 4 (doubling the 2). That makes the the adjacent hex short range (base rule), 2 normal range due to the bunus, and 3-4 hexes, long range.
Delget said:
Kingtiger said:
Hefsgaard said:
That is the normal situation yes. However squads placed on a hill can somtimes engage tanks at normal range.
~Indeed. In such a case close range would be in an adjacent hex, normal range 2 or 3 hexes away and long range 4 hexes away.
I think you're off just a touch here. Page 22 of rules 'Elevation and Range' states: "If an attacking unit is on a hex of a higher elevation than its target, the attacking unit receives +1 to its range value.". So, an infantry would have a base range of 1 against vehicles, and doubling that for long range makes a long range value a 2. If the unit were higher, the range would be 2 (base 1 + bonus 1) for normal range and long range out to 4 (doubling the 2). That makes the the adjacent hex short range (base rule), 2 normal range due to the bunus, and 3-4 hexes, long range.
Yes, you're right. 3 would be more than its normal range, so it would already be long range. Thanks for the correction!