As any thread involving Dreads points out that I've seen, the fact that the "No Librarian rule" has been hotly contested. Pointed to are the fact that there are librarians in other chapters, and that the rules for allowed advances include psy-rating, psy-science, and other psyker talents. I'd say the misprint aguement could go in both directions. It could have been a misprint to put in "No Librarian Dreads allowed", but it could have also been a misprint or another intention to put in the psyker talents into the advances table as well.
Now, Dreadnoughts are rare. Deathwatch Dreads I would say are just as rare, so the likeliness of a Librarian buying half the farm to be entombed is unlikely. But surely any battle brother of decent renown should have the ability to be interred in a Dreadnought if his wish is to fight on?
Reading over the Dread rules, I can't hlep but feel that a Dread, combined with psychic powers, becomes an overpowered, unstoppable killing machine. The mix of psychic powers and the weaponry and the fact it's now a vehicle make it beyond reproach OR that the use of the Dread Weapons makes Psychic powers obsolete in the character.
So here's my challenge to everyone willing to participate. My challenge is to make a balanced Libby-Dread that a PC can use. A space marine is a god of war in of itself. A Dread is obviously more of a god of war killing machine, but I contend that a Libby Dread shouldn't be even more powerful than that.
This thread isn't about back and forth bickering about missprints or fluff. It's about getting down to brass tacs and making it work. Way I see it is the best way to do that is to make it, and then let everyone have a look to see if it's viable. If not, then we can all work to try to make it viable (The Blood Angel Furiso Librairan doens't have ranged weaponry. Perhaps that makes it viable then). And failing that, then we can all start our bickering about misprints.
So, anyone who wants to throw in a profile of a Libby-Dread without putting EVERYTHING in terms of detail, lets toss it into the ring.
Things to consider:
1. An Evaluation of the mechanics of the rules of psychic powers, including things such as force weapons, using psychic powers essentially while still or half dead, and how they interact with machinery
2. A comparasion of the physical weapons of a Dread verses the psychic weapons of a Librarian, to see if one makes the other non-viable, or if it makes them more powerful than they should be and becomes a power games dream
3. How almost dying might affect a psyker, and their powers, including how rules like perils of the warp effect your dread.
So lets get to it.