The Lost Tower - Are you ready to venture inside the tower?

By Mykayel, in Fan Creations

This is an addition to the game (sort of like an expansion) that I made a few minutes ago. At first I wanted to call it The Tower Of Madness, but then I just decided to keep it steady since it is not really all that difficult to beat. I won't lie to you, it's an un-tested experiment, but from what I calculate it should give players a HELL of a challenge.

Ok, lets see what we got:

1. Mythos Card and Gate Marker; First thing you need is this Mythos Card and the Gate Marker. Just print it out and shuffle it in with the other Mythos Cards during setup. If you want to, you may begin the game with it in play as the first Mythos card.

Strange-tower-surfaces-Front-Side.png The-Lost-Tower-Front-Side.png

Text on Mythos Card:

Leave this card in play until the game is over.

Place "The Lost Tower" on the Arkham Asylum location. Players that go insane are now <b>devoured</b>.

Place the 5 Tower Floor cards in order from Floor 1 to Final Floor.

Any player who wishes to venture into The Lost Tower and try to complete it's challenges, may do so by ending their movement phase on the Arkham Asylum location. Once inside, place the investigator marker on the first floor card. During the Other World Phase, the player in the tower MUST face the challenge on the card he is on.

If the Ancient One awakens while there are investigators in the tower, each investigator must pass a Speed(-X) Check in order to escape the tower before the Ancient One crushes it. X is equal to the floor each investigator is on. Any investigator that does not escape loses X Stamina and 1 Sanity, but can then battle the Ancient One along with the other players.

2. The Floor Cards; Simply put these cards aside until the tower is in play.

Floor-1-Front-Side.png Floor-2-Front-Side.png Floor-3-Front-Side.png

Floor-4-Front-Side.png Floor-5-Front-Side.png

Here is the text for each of the 5 cards:

FLOOR 1 : This floor is guarded by 3 monsters. Draw 3 monsters from the cup and start fighting them in the order you drew them. If there is more than one investigator present, they may decide who will battle what monster. Not all investigators on this location MUST fight in order to pass.

PASS : If you defeat all 3 monsters, you have passed this trial and may move up 1 floor next turn.

FAIL : If you lose in combat against any one of those monsters, you MUST choose one item (common, unique or spell) and discard it for every monster that you didn't defeat or get a chance to fight.

BONUS : If you defeat all 3 monsters without the use of clue tokens you may draw 1 SKILL for each clue token you have, but must discard one clue token for every skill you keep.

FLOOR 2 : You find yourself in front of 3 doors. You may choose what door to take. The first door is made of wood. You could break it down by doing a FIGHT(-1) check. The second door seems to be made of blue fire, the fire won't damage you but it will take some serious willpower to get through it. Make a Will(-1) check if you wish to try this door. The third and final door is an archway but with blades coming out of the ground when something moves through it. Make a SPEED(-1) check if you wish to try this door.

PASS: No mater what door you chose, if you passed the skill check, you passed the challenge and may move 1 floor up next turn.

FAIL: If you failed doors 1 or 2, stay here next turn. If you failed door 3, you are killed. (devoured)

BONUS: If you chose the first door and had no failed dice, take a FIGHT+1 Skill Card from the deck. If you chose the second door and rolled more than 2 dice, your sanity is recharged to maximum and you get a Will+1 skill card from the deck. If you chose the third door and had more than 2 successes, take a SPEED+1 Skill Card from the deck.

FLOOR 3 : This is a trial of the mind. There are symbols on the walls and a door that seems to await a pass code. Make a Lore(-2) check. Only one investigator is needed to do this challenge, but more of them can attempt it after one investigator tried and failed. Each investigator has only 1 TRY.

PASS: All investigators may move up 1 floor next turn.

FAIL: If you fail, stay here 1 turn for every investigator who tried to pass the challenge and failed.

BONUS: If you passed this trial without the use of clue tokens, the investigator who completed it will draw 1 Spell and 1 Skill and keep them both.

FLOOR 4 : The floor begins to rise, open up, lower, creating a sort of platform maze. When you look down, you notice a creature moving below you. The creature starts to hit the pillars that the investigators are sitting on. Each investigator starting with the first player must pass a Speed(-1) Check and a Luck(+0) Check in order to jump to safety. Each investigator must do this 3 times.

If an investigator fails one of the 3 attempts either at Speed or Luck, he has immediately failed the task.

PASS: If you manage to jump to safety you may move up to the final floor.

FAIL: If any investigator fails either the Speed or the Luck Check, he or she falls down and is devoured by the creature. For every investigator that is devoured, place 1 Doom Token on the Doom Track.

BONUS: If all investigators survive, remove 1 Doom Token from the Doom Track.

FLOOR 5 : The only thing on this floor seems to be a set of stairs leading to the roof. You can see the stormy sky outside. All the investigators on this floor may go up the stairs to the roof when ready.

WAIT FOR THE OTHERS: You may skip as many turns as you wish waiting for the other investigators to reach this floor. Also, for every turn you wait, you recover 1 Sanity and 1 Stamina during the Mythos Phase.

TIME TO END THIS: Ready? When you reach the roof you notice a sphere of energy floating in front of you. Inside you see a creature sleeping. The creature senses you and awakens immediately. You may now battle the Ancient One.

ONLY the investigators who went up to the roof may battle the Ancient One. Any other investigators in Arkham, The Tower or The Other Worlds may not use their skills, trade items, or help the investigators on top of the tower in any way. Also, the Ancient One does not fill the Doom Track.

So, that's the set. Waiting for an opinion from other players. Oh, one last thing: while The Lost Tower is in-play, Mythos Phase still continues as normal, and that means that monsters and gates WILL appear, and the Doom Track WILL rise as normal along with the Terror Level. So it's not wise for ALL investigators to enter the tower at once, but it also isn't wise to let an investigator go in alone. Anyway, have fun adventuring into the Tower.

This looks awesome. I especially love the tidbit about insane investigators being devoured. I'll definantly have to try this out, should be an interesting change of pace.

Just so you know...When The Lost Tower gets PUT in play, you do NOT add a Doom Token since it is not considered a gate. Also, the FINAL FLOOR (Floor 5) card has the "FLOOR" Title missing from the card. This is not a mistake, I wanted the card to not have the title since it is not a challange. As you can see there is no PASS, FAIL or BONUS text on the card...so it's more of a healing area than anything else really. Anyway, glad you like it.

Very Interesting. gran_risa.gif

Do you can upload the eon files? (megaupload, rapidshare or other). I'm interesting in translate to spanish language. gui%C3%B1o.gif

Greetings from Spain.

Finally I found the time to try the tower out and yes, I think I will add it to the game more often! Although two investigators died while trying to reach the top of the tower, it was an interesting new challenge. I enjoyed it that the ancient one could wake up earlier without put more doom tokens to his track. The last one of my investigators was almost successful in the final battle (thanks to some of the goodies she got on the tower floors) but was defeated with a lot of bad dice results.

All in all: Thanks for posting this interesting twist! aplauso.gif

Glycerine : Thanks for your comment. It raises my morale a little. ^^

Abdul : I will upload it when I find the time and add the links in this thread.

Very nice variation, and it's absolutely original aplauso.gif

Mykayel said:

Abdul : I will upload it when I find the time and add the links in this thread.


If you have problems uploading the .Eon files, you can send me. I add the links in this thread.

Regards from Spain.

Mykayel, you've opened up a can of worms for one could envision many different types of personal quests.

Consider this for your Lost Tower mechanic - don't label the floors, so that way one never knows what the current level will be, and secondly add a dozen or more level ideas, so the Lost Tower doesn't become stale.

A few more suggestions:

The next level sends the investigator through a specific gate for an encounter, or takes one away from the tower and places them in another world location.

Pull a Wizard from the box for a psychic dual.

Time accelerates, this doesn't do much in the tower, but outside the tower two Mythos cards are drawn.

A level of doors, and an investigator must pass through 1-6 of them. Each correspond to a specific location or a variety of locations.

Two investigators trade places.

Jump up a level.

Loop down to an earlier level.

Any monster trophies come to live.

Etc...

Take Care

On another note, I am well on my way into writing the next case book, entitled, The Schemes of Nyarlathotep . With no impediments, I hope to be able to finish the first draft within a week or two. This case book is of much longer length, so it is takin me more time to complete it.

I plan on playing Dark Dreams of Dagon tonight. I will post after thoughts tomorrow.

That's pretty cool, but you should probably clarify how many hits it takes for an investigator in the tower to remove a doom token, and also if the game is over if the investigators in the tower lose in combat with the AO.

Just finished printing and will add to my Mythos Deck, haven't read the floor text because I don't want to spoil any surprises.

Thanks for The Lost Tower.

P.S. Personally I would prefer .eon files.

Is there a custom back to go along with these?

That would really make them fit in to the game as additional cards.

I know Old Man Whateley did a bit of word jiggery pokery to get them to print out duplex so no need for messy gluing and the like.

Might be worth investigating.

Razrael said:

Is there a custom back to go along with these?

That would really make them fit in to the game as additional cards.

I know Old Man Whateley did a bit of word jiggery pokery to get them to print out duplex so no need for messy gluing and the like.

Might be worth investigating.

In Strange Eons there is a custom large card with red/yellow back; I've used it for the Floors.

I did not make a custom back because we use card sleeves along with every new card.

Thanks for your support everyone. Working on another AH project that will add some epic stuff to the game but I will wait a few more weeks before opening a therad and posting some stuff in order to make it 'official'. :P It's taking a lot of time to make since it is a very big add-on (don't worry, there's no board involved )

@ Mykayel: Any chance of getting a copy of the eon files? gran_risa.gif

Nyogtha said:

@ Mykayel: Any chance of getting a copy of the eon files? gran_risa.gif

I'm waiting too, please Mykayel!!! lengua.gif

I second the request to obtain .eon files :D

Pretty please?

Sorry for replying so late. For the people who want the eon files, add me to your YahooMessenger friend list and I will send them. My yahoo ID is "mykayel_88".

Also, I haven't added a reply in so long because I was really REALLY busy with my next project. :P I would post the information on the forums but it has nothing to do with Arkham Horror. :P It's an interactive novel for the PC completely independet (so no programs required)

It's almost like a computer game only that it has mostly text, a few action sequences and a few cutscenes. Also, it's interactive so you have to choose what the character will do next a lot of times and unlock various endings and side-stories by doing so.

Any way we can obtain this a different way? I do not use Yahoo.

Can you post a link to a site we can just download from? How big is the file?

brilliant idea!! i hope u revise the floors deck by making them more random in their ordering and more clear rules wise (fight AO but dont fill doom? huh?) but for real the most og thing i have seen in a while. if FF makes another small exp i hope they use this cool idea.

Really interesting idea! Kind of like a mini casebook. Mind if we add cards to the floor set in this thread? I like some of the ideas that have been thrown in the ring.

@OldManWhateley: SIGN ME UP FOR THE NEW CASEBOOK!!!!!!!!!!! Casebooks are hard to find, and I'd love to get your new one. Let us know when it's up and ready for downloading pretty please!

Did anybody ever get these files? I'd like to get a better version of them to try this out, but I don't really want to sign up for Yahoo Messenger. Anyway, if someone has the .eon files, or better resolution pics of the card files, can you please send them to me at grudunza (at) gmail (dot) com


Thanks!