Sisters of battle in RT?!

By Vanlow, in Rogue Trader

So a player of mine wants to play a sister of battle in my rogue trader game and i was woundering which one I should use as I know there are afew versions of the sisters in two books? just woundering which books sisters would match the RT power level :D thanks in advance!

The inquisitor handbook battle sister, with some xp boost is perfect from my point of view. I personally don't give xp boost to DH character when using them in RT, I give them the same creation process than RT character (25 base stat and the "background tree") and change some of their weapon training into relevant universal weapon training. Most of the time the result is good.

Cool sounds good ^^ thanks alot I was thinking of adding a few home brewed sisters into my list of npcs since the RT is very fanatical with his "For teh emprah" stuff XD I dont yet have the books but I will be getting them now! thanks again

Both versions are roughly equivalent, but the Blood of Martyrs version has more varied options, depending on the manner of Sister your player wants. I'd recommend taking that route, myself.

Blood of Martyrs is a much more accurate depiction of Sororitas, in my opinion - though I do miss the 4 Novitiate levels from IH (but those should not be of any concern for a game of Rogue Trader). FFG also offers a free Ascension level web supplement for this career so that the character can continue on the path of her Order instead of being pressed into the Crusader career. That said, a Sister Dialogous or Hospitaller would be of even more use to your ship, so if the player is open to play any of the Sororitas paths, feel free to nudge him towards these.

"The Orders Hospitaller accompany the Imperial Guard and Imperial Navy to provide nursing and medical support. They are highly dedicated to the preservation of life and many who would die without their attentions live to fight again. Not only to the Orders Hospitaller provide surgeons, physicians and nurses, they also provide other types of care and attention and perform deeds of great compassion. The Orders of the Eternal Candle and of the Torch are Orders Hospitaller."

"Speech and language are the specialities of the Orders Dialogus. While there are branches of the Adeptus Terra dedicated to the study of all languages, the Orders Dialogus use their talents in a practical fashion. Though the Imperium has a single language, Imperial Gothic, there are thousands of dialects, slangs, sub-languages and command tongues within it. When a Missionary finds a new civilisation, a Sister Dialogus will be assigned to help him learn the native language and communicate with the newly-discovered people. The Dialogus accompany the Navy and Imperial Guard, translating the orders of the high command into the patois and languages of the common soldiers. The Orders Dialogus are also skilled negotiators and often work within the Adeptus Terra to aid discussion between organisations and individuals. The Order of the Holy Word and the Order of the Lexicon are well-know Orders Dialogus."

If you need any more fluff, let me know. I've got a lot of stuff lying around, including some very old yet interesting sources such as WD articles.

A Battle Sister is perfectly viable as well, of course, though in this case she should have a good reason to be on board. Is she an escort for a Missionary of the Ecclesiarchy, perhaps? Or actually a Sister Superior commanding her own squad and following some secret mission whose execution is part of the deal your Rogue Trader has with his Imperial peers? Perhaps she is there to ****** away some valuable archaeo- or xenotech for the Missionarius Galaxia TPC before the AdMech gets its greedy hands on it? Backgrounds such as these come with a lot of plot potential, too, not to mention the option for some interesting character interaction. Apart from these tasks, she is well suited to act as spiritual advisor for the ship's armsmen (in lieu of a proper Cleric) and will prove to be a capable warrior in any boarding or landing action.

Some extra lore would be amazing as I only have the witch hunters codex to go off from if you could perhaps PM me it I would largely aprriciate it :D

Sure thing! I'll spam your inbox once I get home. :)

Just give me a few more hours to get out of the office.

Epic thank you very much I know that feeling all to well haha my only working computer is the one at work >.< having to save for a new one is a pain

Xalendar said:

The inquisitor handbook battle sister, with some xp boost is perfect from my point of view. I personally don't give xp boost to DH character when using them in RT, I give them the same creation process than RT character (25 base stat and the "background tree") and change some of their weapon training into relevant universal weapon training. Most of the time the result is good.

I've done testing comparing RT characters and DH characters. Don't start them off at 2d10 + 25 and the RT background tree bonuses. Instead (assuming you are making a rank 1 RT group) do the standard 2d10 + 20 and give the DH character 5,000 exp to spend, making them a rank 5. Then require them to spend the exp points necessary to up each of their base characteristics by one (giving them a +5 in each). After that have them buy skills and talents as normal.

This will give you a Dark Heresy character with equivalent characteristics, skills, and talents to your Rogue Trader group. You may want to have them create a Rogue Trader origin path to give them a background, just don't give them the stat bonuses and talents associated with it.

[Note: If you don't require them to purchase all their base characteristics up a level (including the expensive ones) the DH character will have weaker characteristics and more skills and talents compared to the RT characters.]

The SoB in our group just started as a arch-militant and had the GM squeeze in some faith-based talents in her tree. Not fancy, but it gets the job done.

Ribbiteer said:

The SoB in our group just started as a arch-militant and had the GM squeeze in some faith-based talents in her tree. Not fancy, but it gets the job done.

Design an alternate Rank 1 Carrer for either missionary or arch-militant based on the existing SoB stuff in DH.

Its actually the first time Im going to encourage this but, use Elite Advances as well.

Peacekeeper_b said:

Ribbiteer said:

The SoB in our group just started as a arch-militant and had the GM squeeze in some faith-based talents in her tree. Not fancy, but it gets the job done.

Design an alternate Rank 1 Carrer for either missionary or arch-militant based on the existing SoB stuff in DH.

Its actually the first time Im going to encourage this but, use Elite Advances as well.

Heck, you could just take the weapon specialization away and give them Pure Faith.

Vanlow said:

So a player of mine wants to play a sister of battle in my rogue trader game and i was woundering which one I should use as I know there are afew versions of the sisters in two books? just woundering which books sisters would match the RT power level :D thanks in advance!

None of them. Take the Missionary path from Rogue Trader and mix in/out appropriate talents for lore or as otherwise appropriate.

I went for a slightly more involved route when coming up with a Battle Sister career. Used the Arch-Militant as a base, swapped the characteristic progression with the Battle Sister's proression found in Blood of Martyrs. Then had a long, hard look at the Arch-Militant's rank advances; I removed the ones that didn't make any sense (Lore: Pirates, etc) and replaced them with approrpirate advances found on the Missionary's chart (Lore: Heresy, etc). It wasn't actually that hard to give the Arch-Militant the proper feel. Starting talents were a mix of the Arch-Militant and the Missionary and equipment closely mirrored the Battle Sister in Blood of Martyrs.

sketchesofpayne said:

This will give you a Dark Heresy character with equivalent characteristics, skills, and talents to your Rogue Trader group. You may want to have them create a Rogue Trader origin path to give them a background, just don't give them the stat bonuses and talents associated with it.

Which works well, up until you hit Rank 4 and either run out of career ranks or use Ascension, which is just broken.

Errant said:

[...] or use Ascension, which is just broken.

Vanlow: Apparently PMs can only be sent to Friends... To save ourselves the trouble of accepting invites and all I have simply uploaded the files here:

http://rapidshare.com/files/448530344/The_Adeptus_Ministorum.doc
http://rapidshare.com/files/448530345/The_Liber_Sororitas.doc

Some of the fluff directly mentions Rogue Traders and their occasional connections to the Ministorum/Sororitas, so that should help. Enjoy! :)

It's not too complicated. Fantasy Flight Games did make it so the systems can be played together. It's just the Rogue Trader ranks being numbered differently that throws everyone off. Here's a table to illustrate:

http://i54.tinypic.com/i70kcx.jpg


My point is not that the ranksare incompatible, its that a rank nine heirophant is objectively better than a rank five missionary. Vindicares can dodge being stepped on by titans or kiloton explosion.

sketchesofpayne said:

It's just the Rogue Trader ranks being numbered differently that throws everyone off.

You could say each of the systems uses blocks of 2x4 ranks. With this little formula, everything suddenly makes sense. That said, of course it's still easier when you have a table like that to see on the first glance how the ranks correspond to each other.

Lynata said:

Some of the fluff directly mentions Rogue Traders and their occasional connections to the Ministorum/Sororitas, so that should help. Enjoy! :)

Indeed, one of the groups I wrote in Edge of the Abyss are pilgrims following the example of Saint Asceline, who was in life a Sister Famulous assigned to a Rogue Trader during the Angevin Crusade (the miracle she was attributed with was guiding the deceased Rogue Trader's vessel back through the warp to an Imperial-held world without a Navigator, and she's thus the patron saint of explorers and crusaders into the unknown).

Errant said:

My point is not that the ranksare incompatible, its that a rank nine heirophant is objectively better than a rank five missionary. Vindicares can dodge being stepped on by titans or kiloton explosion.

Well, you're correct there. On a side note, I always felt the Missionary was underpowered even compared to the other Rogue Trader careers. In my group our missionary retired his character to watch over a newly founded shrine and rolled up an Explorator.

On the flip side, my Rogue Trader group is now mid-Rank 4. One of my players is playing a Rank 8 Sanctioned Psyker from Dark Heresy and is fitting in quite well. The other characters include our Rogue Trader, Archmilitant, Voidmaster, Explorator, Navigator, and an Ork Mek who tags along.

N0-1_H3r3 said:

Indeed, one of the groups I wrote in Edge of the Abyss are pilgrims following the example of Saint Asceline, who was in life a Sister Famulous assigned to a Rogue Trader during the Angevin Crusade (the miracle she was attributed with was guiding the deceased Rogue Trader's vessel back through the warp to an Imperial-held world without a Navigator, and she's thus the patron saint of explorers and crusaders into the unknown).

sketchesofpayne said:

Well, you're correct there. On a side note, I always felt the Missionary was underpowered even compared to the other Rogue Trader careers. In my group our missionary retired his character to watch over a newly founded shrine and rolled up an Explorator.

Obviously, it depends on the adventure. If daemons and heresy isn't feeding heavily into your plot, the Missionary will feel a bit useless compared to an Arch-Militant. Jaded is a REALLY powerful talent, and most Arch-Militants take the Death World origin to pick it up on their way to Arch Militant, eliminating one of the Missionary's key advantages all the way at rank 1.

Errant said:

My point is not that the ranksare incompatible, its that a rank nine heirophant is objectively better than a rank five missionary. Vindicares can dodge being stepped on by titans or kiloton explosion.

Second that. Ascension characters are simply better than rank 5 RT characters. My vindicare assassin has 19 reactions, no RT character could even get close to that.