Hi all. Experienced DM/new Dark Heresy GM here asking for advice.
I like to run big, flashy, over-the-top campaigns. So far I've given my players that, and they love it. I hope to continue this trend next session by putting them in a fight with a Chaos Space Marine. One of the ones from the Deathwatch book.
Now, don't get me wrong: I heartily expect them to avoid fighting this thing. Well, maybe not some of the newbie players, but I'll be playing up all the arrogance and pride of the Space Marine. He doesn't go for killing blows: he attempts to scare and torture the players. But this posturing will (hopefully) be his downfall. Perhaps literally.
I'm trying to design a series of traps that the players can trigger that end up defeating the Space Marine. Exploding barrels, collapsing rocks, the ground giving way beneath the Marine (they're in a mine). That sort of stuff. My players definitely like to improvise with what's available to them, so I think this will be a fun encounter for them, but I'm not 100% on the idea. Not because I don't want to do it, but because I've tried these sorts of things in the past and I want to make sure my players bite correctly.
It helps that the first thing that I wrote in was what would happen if they attempted to run. A chase scene is also doable.