Legends Deck - a proprosal

By JCHendee, in Talisman Home Brews

Sorry I didn't drop in to this topic yesterday to respond. Work load and a sick wife took precedence. There are some new cards in the Tasks and Fortunes galleries, and couple in the Legends. Abilities are turning out to be the most troublesome, and I'm still running some double checks on my numbers. All cards should be taken as notions and not final inclusions or versions for whatever first pack might get put together.

@ Jon: I hadn't thought of a separate Strangers deck. I was looking to keep to a single deck vs. the old plan of three decks based on Strength, Craft, and Other. But maybe there's something therein, though it might take some reworking for some cards to adapt it.

Fortunes: This is the leanest category and needs some meaningful additions, so they (to me) promise to have the most flavour for the game that is least intrusive timewise. Hard to come up with different things that would be momentary changes of Fortune built upon a little dash of story and what the character has actually done or encountered during its turn. Need to find more good / bad pairs like Fearless/Fearful, and some neutral that could go either way. It may be that some of these (or others) should have more than one occurence in the deck.

Balance: Even though the original idea is to produce packs by card type and let groups build their own Tales deck, some suggestion of balance / ratio should be included as well. I don't know what that would be, or what others might think as median base on sample cards, so off hand maybe something like ...

1 Legend : 2 Abilities : 2 or 3 Task : 4 Fortunes.

Or perhaps a steeper ratio...

1 Legend : 2 Abilities : 4 Tasks : 6 Fortunes

Keep in mind that the middle two (Abilities / Tasks) can most often be discarded if a player doesn't want them; only one Task so far is required. That unto itself helps cycle the deck and avoids too many influences in the game (on top of that top card having to be drawn by a specific encounter condition). Other notions for any card type, as well as critique of system elements, are welcome. And I promise I'll try to get some more example Abilities up within a week.

Just a brief update. I reorganized and placed proposed card backs in a separate gallery. Cards in other galleries can be identified for their associated back by looking at the image file's name prefix (_Village, _Woods, etc.). Abbreviations of ADS and ANDS mean "Any Draw Space" and "Any Non-Draw Space".

There are no new cards unless you haven't peeked at galleries in about 6-7 days. From here on, I will further prefix such with "__NEW" so they appear at the front of a gallery. As more are posted in such fashion, previous ones will have their "new" status removed. Currently I'm bogged down in work but hope to have more card possibilities up soon... next time for Special Abilities. With luck a few of those may appear in a couple of days.

As always, all cards are proposals only, including backs. They are open to review, critique and suggestions from here, which will be considered with responses from other private and public forums elsewhere as well as direct email contacts. Notions for additional cards are welcome as well. It is looking like this project might actually be viable in some fashion, so I will continue to plod along as time permits.

ALL GALLERIES ARE NOW ON NEW LINKS AS FOLLOWS

Been overly busy lately so haven't had much time for this tentative project, but I manage to creep along. A few new cards, some proposed by players elsewhere, have popped up. You can check them out in the gallery links found in the post just above this one. Newest cards appear the beginning of each gallery.

Fortune cards (brief small twists) are still shy in count and need something more... and of course the Abilities need more diversity but I'm taking my time running and double checking numbers on those.