Let’s have a deep, in-depth discussion about House Martell. This is going to be my primary house with my game group and I really want to get to know this house, its strength, its weaknesses, power cards, must have cards, card synergies, deck variants, everything there is to know about House Martell, let it all out here! If you love House Martell, prove it!
I want to start this thread not only to answer some of my own questions about Martell, but also to collect in one thread all the different strategies and deck variations for Martell. I’ve read a lot of various threads over 3 different forums (here, BGG and cardgamedb.com), but a lot of the stuff is either quick replies about certain deck strategies or cards, very few actually breakdown the deck the author is referring to, list the cards (or maybe just the more important ones) and explain how the deck is played, and they are spread all over the various forums.
What I hope to do here, with your help of course, is to gather all that information here, break it down and discuss it. I’m not looking for just references to previous posts, documents or deck lists, chances are I’ve already read them. If you want to post references that’s fine, but I want to discuss that information as well. Several times I’ve been pointed to a deck list, but when I see it I want to ask “why is it so good?” And I’m not looking to simply copy someone else’s tournament winning deck, I want to build my own, but I want to see why that particular deck is a game winning deck.
For example:
I keep hearing that ‘The Red Viper’ is the centerpiece of a Martell deck, but I quite honestly don’t see why. “Renown. Immune to events and character abilities.” Ok, that’s pretty cool. “The Red Viper does not kneel to attack an opponent who controls more characters than you.” Ok, that’s pretty cool too, but I don’t see how it’s totally epic like everyone makes him out to be. No doubt there’s something I am missing here. Maybe he works well with other cards or perhaps there’s a more subtle strategy that I’m not seeing.
Also, I keep hearing how Martell is a “punish you for attacking me” deck. How is this accomplished? I mean, I see a few cards that have cool effects for that (ie Red Vengeance, Burning on the Sand, Vipers Rage ) but how do you build a deck to make sure you’re going to lose challenges in the first place!? When do I play these cards to their fullest effect? What are some good card combinations, or card play examples even? Share them all here!!
This is a quote from a guy (The_True_Darkstar) in the BGG forums.
In a brief word, Martell punishes other players for winning challenges. Take my Martell deck for instance: I run a combination for which I want to lose all the challenges I can, because 1. there is a chance I will pull one of five cards out of my hand and into play if randomly discarded, 2. I have a character that claims power every time she loses a challenge 3. I run with a lot of characters with the vengeful key word. Vengeful means all cards with that trait stand whenever you lose any kind of challenge. Pairing that with a LOT of cards that have effects only if I lose, all of which punish either all players or the attacking player-- and the Martell deck is very formidable. In a large game, I tend to decide who wins over all, and can turn the tables on all other players in a blink. Invest in Vengeful!
Unfortunately he doesn’t elaborate or give a deck list, and he doesn’t seem to be around there anymore, and I would love for someone to explain to me not only how a deck like this is constructed, but most importantly how it’s played!
So let’s talk House Martell….