Hey guys,
I love melee, but I just can't get into Joust. It feels too Magic-y to me and my girlfriend (whom I'd be playing with most of the time). I think, however, the failing is on how we're building our decks. We play a lot of Melee and don't really change our decks for that. We started to do it a bit, but I thought I'd ask everyone's opinion on what big differences you need in your deck in order to make it play well in Joust (and make the game fun). She plays Lannister, and I like Martell and Greyjoy, but I'd be more interested in thoughts for Lanni (I don't have an issue building a deck...yet). Also, does the game ever take on the strategic decisions of Melee, or is it always a quicker game?