Perils of the Warp and the Adeptus Astartes Perspective

By Yuri03, in Deathwatch Gamemasters

So, I've played in a DH game recently where my Psyker finally used his psychic powers enough to draw Perils much to the detriment of the party. I already know how to handle Psykers with the regular "joes" of DH. My question comes in DW when a Librarian manages to draw Perils, or even Psychic Phenomena. He's a Blood Angel and taken Rite of Sanctioning Talent, allowing him to choose the Phenomena that occurs (in his case, bleeding walls).

How would the other Battle-Brothers react to something like that? How would they react to him drawing Perils and causing harm to the group itself? I doubt they would outright attack the Librarian (as did some of my fellows in the DH game did), though I do have a Black Templar player that could provide some conflict.

Yuri03 said:

So, I've played in a DH game recently where my Psyker finally used his psychic powers enough to draw Perils much to the detriment of the party. I already know how to handle Psykers with the regular "joes" of DH. My question comes in DW when a Librarian manages to draw Perils, or even Psychic Phenomena. He's a Blood Angel and taken Rite of Sanctioning Talent, allowing him to choose the Phenomena that occurs (in his case, bleeding walls).

How would the other Battle-Brothers react to something like that? How would they react to him drawing Perils and causing harm to the group itself? I doubt they would outright attack the Librarian (as did some of my fellows in the DH game did), though I do have a Black Templar player that could provide some conflict.

Well, in TT Librarians are HQ selections. In DW they are normally part of the Watch Commanders officer cadre. Most kill-team members will be more rank-and-file in comparison. Shooting a librarian is off the table unless he has been clearly taken over by daemons. A Black Templar might have less qualms about it though.

Alex

well that is en entirely roll ply thing. You shoudl let the players decide hwo they react to it. Describe it as you think it should feel, it should feel wrong. If the Librarian is gloating about it there is a assign of corruption...

In one of the campaigns I am running, the Librarian did a Push Smite on a Rebel Leader (in the first fight in Final Sanction) and basically flash fried him. Which thus did a Psychic Phenom roll and result was that the Librarian (a Dark Angel) and 3 others of the team (all 3 UltraMarines: Devastator, TechMarine and Apothacary) floated into the air up to about 13 meters and then fall. The reactions role-played out were as follows: The Librarian was "that was interesting", the Dev shrugged it off, the Apothacary proceeded to heal and the TechMarine just looked at the Dark Angel and said "Don't do that again." The last member of the team, a Space Wolf Assault didn't notice as he was slicing up a hoard by himself.

It all depends on how the players want to role-play it out really.

crisaron said:

well that is en entirely roll ply thing. You shoudl let the players decide hwo they react to it. Describe it as you think it should feel, it should feel wrong. If the Librarian is gloating about it there is a assign of corruption...

Yeah, I'm usually let the players determine the beliefs and feelings of their characters as the game progresses (as long as it doesn't cause strife between the players themselves), but I just wanted to make sure there wasn't some part in the book that stated how a majority of Astartes would feel about something like this.

Yuri03 said:

So, I've played in a DH game recently where my Psyker finally used his psychic powers enough to draw Perils much to the detriment of the party. I already know how to handle Psykers with the regular "joes" of DH. My question comes in DW when a Librarian manages to draw Perils, or even Psychic Phenomena. He's a Blood Angel and taken Rite of Sanctioning Talent, allowing him to choose the Phenomena that occurs (in his case, bleeding walls).

How would the other Battle-Brothers react to something like that? How would they react to him drawing Perils and causing harm to the group itself? I doubt they would outright attack the Librarian (as did some of my fellows in the DH game did), though I do have a Black Templar player that could provide some conflict.

The characters might not even be aware that the Librarian had anything to do with it, depending on the situation. For example if a Librarian and a Farseer are going at it, unless I my self am a psker, I probably could not tell what effect was coming from who and what they where doing to each other. Depends largely on the situation. I agree if this is the Black Templar's first few missions with the Librarian, tensions should be high regardless.

As AK mentions, a Black Templar in the group may feel more...strongly...about the guy that's making walls bleed, the wind howl, and things float, but I let the folks in my group figure it out on their own. Most of them feel fairly generous towards the librarian, and this goes up the more frequently he ends up pulling their asses out of the fire.

Side, but related, topic; do the 'all your gear blows up' result carry over into DW? I wonder how a quartermaster would feel about all that special equipment the librarian had going poof into the warp...

Yuri03 said:

crisaron said:

well that is en entirely roll ply thing. You shoudl let the players decide hwo they react to it. Describe it as you think it should feel, it should feel wrong. If the Librarian is gloating about it there is a assign of corruption...

Yeah, I'm usually let the players determine the beliefs and feelings of their characters as the game progresses (as long as it doesn't cause strife between the players themselves), but I just wanted to make sure there wasn't some part in the book that stated how a majority of Astartes would feel about something like this.

Well if the players start trying to kill another, they failed the mission! ;)

And I mean in no way should there be constant internal fight but a very good internal plot is a tool in DW.

My biggest problem with a Space Marine and Rites of Sanctioning is my player decided to pick the very lowest choice....therefore negating anything exciting happening under a roll of 75, and for VERY cheap as well. I'm thinking about adding a +10 to the roll chart roll. You cant tell me that EVERY time a psyker uses a power that a chill wind and feeling of doom happens....not with the Warp. My player probibly won't like it but he's the one who decided to power game instead of roleplay.

muzzyman1981 said:

My biggest problem with a Space Marine and Rites of Sanctioning is my player decided to pick the very lowest choice....therefore negating anything exciting happening under a roll of 75, and for VERY cheap as well. I'm thinking about adding a +10 to the roll chart roll. You cant tell me that EVERY time a psyker uses a power that a chill wind and feeling of doom happens....not with the Warp. My player probibly won't like it but he's the one who decided to power game instead of roleplay.

Initially I thought the same. I even let one librarian roll 1d50+12 for the rite instead of choosing. But as I looked over the list I have to say, if your players picked the lowest result, they either did not read it right (which is what I did) or they are plain lamers. They are denying themselves some cool effects. My librarian in The Russian's forum game has chosen Psy Discharge. And that's what sure will happen on every Psychic Phenomena that doesn't come up as Perils for me.

And I play an angelic Blood Angels librarian, complete with Signature Wargear Jump Pack... angel.gif

Alex

Well my player doesn't even look at the list now....if it doesn't roll 75+ then he just says "You feel a cold wind and a bad feeling".

If every now and then he picked what he rolled then I would be happy with it, but he doesn't...he just chooses his 01-03.

Lame. Take them to an area of unstable warpiness or something and bone him.

Siranui said:

Lame. Take them to an area of unstable warpiness or something and bone him.

Even better: send in the GMPC Librarian and have the enemy running away scared of his Daemonic Presence side-effect. Next session introduce another GMPC Librarian with a Jump Pack with The Earth Protests (which will not affect him while in the air). Teach him what he has been missing the hard way. lengua.gif

Alex

In my DH-campaing, we are playing in the post-13th Black Crusade-era. When our psyker rolled the lowest possibility (Creepy wind and a bad fealing that something bad had happened in somewhere), they soon found out that Marneus Calgar had been killed. Perhaps you could use something similiar (well, the lowest thing in DW is that doom is going to fall on them)? So, every time that is rolled, the situation gets little bit more dangerous? More enemies suddenly arrive, friendlies take damage, vox-communications black out, and so on?

And I have a feeling of munchkism in that he chose the lowest possible..

Well it's just a feeling....that's the reason its the lowest on the chart, nothing happens. Although I could make something happen as GM. I still like my idea better, either the player doesn't use his/her choice ALL the time or they suffer a +10 to the roll on the chart.

He is munchkining to be honest. Thankfully he is no longer playing in the game and I can get people who want to RP instead of trying to "win" the game.

Okay, I'm not so sure my message was heard: the results on the psychic phenomena table are mostly cool. They are a problem for DH psykers who can't go nilly-willy but if a DW librarian causes mirrors to shatter or statues to weep blood it just adds oomph to his apperance. So if a player is choosing the lowest result, he is robbing themselves of some cool side-effects. That's a player's choice to his own disadvantage . I don't really need to punish the players for doing so.

Or consider Warp Ghosts - given that librarians have a high WP and marines are not truly affected by fear, this is a beneficial side-effect against many enemies. The librarian only wanted to cast Might of the Ancients but as a side-effect the Warp Ghosts make the enemy rebel horde flee in fear, etc.

Compare this with: all sounds cause some sinister echoes. Oh, really?

Alex

I am playing a Blood Angel Librarian,I have taken Rite of Sanctioning. I chose the ability that affects a d100 meter radius,everyone within that radius (including myself) must make a Challenging (-10) WP Test of suffer d5 Insanity Points. In the first session I pushed the envelope,was duly chastised by other members of the Team (I should point out we're playing a campaign a bit left of normal...we're not Deathwatch, we're all Blood Angels).

Anyway, As a player I am curious to find out what happens when all the members of the Squad begin to suffer the Primarch's Curse at roughly the same moment,this is particularly intriguing in the context of Blood Angels. As I said, I have been chastised, but during momentous personal combats (heat of the moment type stuff) I Push my Psychic Abilities (particularly Blood Lance)it has affected the Squad a number of times, but this last time they seem to have (almost) come to terms with the fact that this happens relatively regularly. It's a ROLE playing moment,they ROLL with it. As an aside, in "player mode" I have confided to my fellow gamers that "I want Mephiston's job",my personal demeanor is hubris.

As a player, in a group of seasonedexperienced ROLE players, it has actually strengthened the group's internal mindset. As a Character, it is the tiniest of wedges that I begin to drive intosplit the integrity of each of my fellow Squad members. It's not for all groups,I admit that I myself may need to put the kibosh on it (let the heat cool, so to speak), but it can create a new dynamic that the GM can use to drive future story arcs, drawing the attention of CommandersCaptains, the Librarium...perhaps even the Inquisition.

commissarkurn said:

Anyway, As a player I am curious to find out what happens when all the members of the Squad begin to suffer the Primarch's Curse at roughly the same moment.

You all get to serve together in the Black Company?