Just played my first game of the AGoT LCG. I liked it on the whole, but I felt like my deck was a bit underpowered. I was playing the Lannisters out of the start box, and my opponent was House Stark, also using the 40-card start set from that box.
To sum the game up, I was crushed by a horde of direwolves, kennel masters and Stark characters. THey seemed cheaper on the whole, and were coming out really fast. The Lannisters seemed to be really good at intrigue challenges, but pretty bad at military challenges. The Starks were great at military challenges and pretty good at power challenges. So, each round consisted of me forcing my opponent to discard a card, and then having characters killed. I came away thinking, okay, intrigue challenges are pretty weak compared to military and power challenges. This was just a first impression, mind you.
I saw a lot of potential in the game, though, especially with constructed decks. I was wondering if there are a lot more plot cards out there than the ones that come in the starter box? These seem to be important to driving a deck's strategy. Also, the rulebook mentions agenda cards, but the box does not come with any. What are those like? Are they useful for building strategies around?
I'd also like to know what the community recommends for a starting player to buy. Mostly I'll just be playing against my wife from time to time; neither of us is good enough to play these kinds of games in a competitive environment, but we do like to have theme decks and such. I'm saying this based on our experiences in Magic, though it seems like it would apply here, too.
What box sets or chapter packs are good to purchase? Do they all contain cards for all six of the houses? There seem to be so many of them, I'm not sure where to start.
Also, does the game stay pretty well balanced overall, or does it end up being dashed by a bunch of broken combos? I saw this problem in the Warhammer Invasion card game that is also made my Fantasy Flight Games. It might not matter that much for casual play, but if we did ever decide to try playing in a tournament, it would be nice to know what we'd be getting into.
Lastly a quick rule question.
When you marshal a card, can you use that card's effects on the turn you marshal it? For instance, the Starks have a Godswood card that reduces the cost of the next Stark character you play (or something like that). That ability can be used in the marshaling phase, which is also the phase when you can marshal that same card. Could you marshal Godswood, and then use its effects to get a cheaper Stark Character?
Thanks for any helps you can provide, or for sharing your thoughts. I'm eager to learn more about the game.