Tell me if I'm wrong, but the Industrialist power seems to be missing something important. On all other variants, including the Mayfair edition, when they legitimately win using attack cards, they discard their "stack". This still made them very tough foes. However, the new version has no similar stipulation-- so their "stack" is untouchable and always accumulates. What this means is that after their first two or three losses playing attack cards from their starting hand (even if they make a poor showing, say with '6's each time), thereafter they are practically assured a victory as long as they have a non-negotiate card to play and their power isn't zapped. Since the power works defensively too, rallying to destroy their alien power is going to be just as difficult, especially in 3 and 4 player games. Since the 'stack' can be subtracted as well as added, the Anti-matter and Loser are also out of luck too. I realize that not all powers are supposed to be balanced, but even the Virus has a weakness to certain strategies and against certain other aliens.
As it currently stands, the power appears to eclipse the Warrior and the Fury. Sure, the Warrior will get a single token even on a win, and the Fury will get a token when they lose ships outside of an encounter-- but these will never accumulate as quickly as Industrialist's attack points.
I think this is an error, especially since this is only supposed to be an intermediate skill level power (yellow). In my opinion this should be remedied in two possible ways. One is that you apply the same stipulation as the Mayfair version. Another is that when Industrialist loses an encounter, the other main player can chose to allow them to win anyway IF they discard their 'stack'-- or maybe instead the Industrialist agrees to GIVE the stack to the opponent to put into their hand in exchange for a win.