Played a big game recently and a few rules queries raised themselves:
1) One player picked up the Poltergeist and later aquired the Hag also (DOH!!) We were unsure wether the Poltergeise should be discarded along with the rest of the followers due to the Hags curse. Some players stated yes due to the Poltergeist having the "Follower" keyword and others pointed out that on the Poltergeist card it stated that the only way the poltergeist could be got rid of was by crossing the river. We were benevolent and ruled in favour of discarding the critter, however some clarification on this for future games would be great. Personally I beleive the Poltergeist would stay due to the specific wording on it's card and that it is supposed to be a sort of hinderance.
2) Another intersting situation that cropped up. Player A (Wizard) was playing chess with death and so missing his turn, Player B (Dark Cultist) decided to cast the shatter spell on Player A at the point that his turn would have come up had he not been missing his turn. The query is even though you are missing a turn do you still have a theoretical start of your turn so allowing spells like shatter which can only be cast at the beginning of a another players turn to be cast. we ruled yes in this case to keep things moving. To complicate this more player B after having his Talisman shattered wanted to cast the Hydra spell in retaliation. Now, it was Players B turn though he was missing it but the spell description stated that the spell could be cast as required, we ruled that he couldn't as he was preoccupied with death and his chess game. This did bring up the question that whilst you were missing your turn then could you still cast 1 spell (as per rules) during another players turn?
3) Another interesting situation that reared itself. Is there a limit on how many Talismans you could aquire and have. A player managed to complete 2 warlock quests and find a talisman in the adventure deck so he had 3 talismans, I assume that is okay rules wise. We ended up having all 4 talisman cards taken and a character managed to complete another quest but with no Talismans to receive from the warlock. What happens here? we ruled that the character was teleported to the warlocks cave anyway only to be told that tough luck. In future I will house rule that the unfortunate character will receive a treasure from the dungeon instead. But some official clarification would be cool.
Was one helluva game, 8 hours to complete with 5 players. 4 deaths (3 by the reaper). legend.
Cheers.
This goes also for the poltergeist etc