Each faith have two skills they can train according to signs of faith, but I can't find it in any of the guides. Can this be right that they haven't written it in those books.
Can anyone please tell me what skill the faiths gain?
Each faith have two skills they can train according to signs of faith, but I can't find it in any of the guides. Can this be right that they haven't written it in those books.
Can anyone please tell me what skill the faiths gain?
I put it in my house rulebook for easier reference:
Initiate
Trappings: holy symbol is xx quality (p.37 of Signs of Faith)
Organization: choose a religion and/or organization from Signs
of Faith. Foreigners and non-humans may be initiates with
analogous pantheons.
Standard skill set is: Charm, Education, First Aid, intuition,
Invocation, Piety. PC may keep this skill set or trade a skill or
two depending on their cult (below).
Manann – Folklore, Nature Lore
Morr – Discipline, Intimidate
Myrmidia – Leadership, Weapon
Skill
Ranald – Skullduggery, Stealth
Taal – Animal Handling
Rhya – Medicine
Shallya – Medicine, Resilience
Sigmar – Discipline, Weapon Skill
Taal & Rhya (together) – Nature
Lore
Ulric – Resilience, Weapon Skill
Verena – Discipline, Observation
Thank you. It's really annoying that those things aren't in the guides. I have checked and a lot of things are missing. Optional rules and other advanced stuff from some products. A lot of conditions are missing from the list as well.
I'm annoyed at this half arsed product to be honest.
I wish they had the resources and fan support that wotc has... That's why I just do what I can and keep this stuff in my house rulebook.
jh
I`m working on up to date errata/FAQ with the missing or wrong rules mentioned on the forum. it will be continuation of FFG errata. what i`m missing is the right font for it to be same as theirs.
skolo said:
I`m working on up to date errata/FAQ with the missing or wrong rules mentioned on the forum. it will be continuation of FFG errata. what i`m missing is the right font for it to be same as theirs.
I sent you a message
you got mail . thanks, but... ;-)
Those are in Signs of Faith, and I fail to see why these optional GM-allowed-only skills should be included in the PH.
There's nothing wrong with only having them in the SoF books. Honestly, I think they put way more than they should have in the new PH anyway, considering it was (for the most part) only supposed to be a 'reprint' of what was in the Core Set ...
Anyway, these are specifically mentioned as only being allowed with GM consent, so are not automatically allowable skills for new priest PCs to take.
They should contain all info up to signs of faith including optional rules. Everything except the scenarios. It's just annoying having some books and not knowing what's in there and what's not in there. It's also silly that they didn't put the other optional rules in the GM guide. The missing conditions in the list is downright silly. I don't see why anyone would actually support that idea... the idea of incomplete lists that make them almost useless because you always need to double check other books or look through cards to make sure you haven't missed anything. And claiming they have all the info up to signs of faith is just a downright lie.