56 cards, 27 units, 10 tactics, 19 support
1 Mob Up
1 Thick-Skinned
3 War Paint
3 Warpstone Excavation
3 We'z Bigga!
3 Choppa
3 Contested Village
1 Fanatic Frenzy
1 Spida Huntin'
3 Followers of Mork (apply damage on yourself to boost many cards in the deck)
2 Pillage
3 Squig Herders
2 Too 'ard to Die
2 Big 'Uns
2 Grimgor's Camp
1 Urguck (when leftover resources at end of the turn I can "store" them through savage boys on this card, best in quest zone)
3 Arrer Boyz (not so sure about this one, though fits the theme and can boost githit and fanatic frenzy nicely)
3 Boar Boyz
2 Great Cave Squig
3 Savage Boyz
2 Troll Den
2 Githit Froatcutta
2 Ugrok Beardburna (can't make a choice for this one or githit froatcutta, both fit best in the battlefield, though one could go in kingdom)
3 High Mountain Troll
2 Smash-Go-Boom!