Orc self-damage deck

By Primus_Magicus, in Warhammer Invasion Deck Building

56 cards, 27 units, 10 tactics, 19 support

1 Mob Up
1 Thick-Skinned
3 War Paint
3 Warpstone Excavation
3 We'z Bigga!
3 Choppa
3 Contested Village
1 Fanatic Frenzy
1 Spida Huntin'
3 Followers of Mork (apply damage on yourself to boost many cards in the deck)
2 Pillage
3 Squig Herders
2 Too 'ard to Die
2 Big 'Uns
2 Grimgor's Camp
1 Urguck (when leftover resources at end of the turn I can "store" them through savage boys on this card, best in quest zone)
3 Arrer Boyz (not so sure about this one, though fits the theme and can boost githit and fanatic frenzy nicely)
3 Boar Boyz
2 Great Cave Squig
3 Savage Boyz
2 Troll Den
2 Githit Froatcutta
2 Ugrok Beardburna (can't make a choice for this one or githit froatcutta, both fit best in the battlefield, though one could go in kingdom)
3 High Mountain Troll
2 Smash-Go-Boom!

Orc self-damage is incredible: someone using we'z bigga to get Boar Boyz in cheaper AND with the damage that triples their power... never something i enjoy being on the other end of :P . Arrer boys aren't great - there are better ways to get their effect. This kind of deck is Vulnerable to DE who can kill damaged units cheap and HP manipulation, so get those black orcs etc with high health, theyre a great turn 1 unit: 4HP 1power that can take a damage and just hold onto it for the game.

Personally I love orc self damage and think it may be the best current orc archetype. I highly recommend beardburner for your hero slot. If he gets through he is basically a guaranteed burn. Arrer boys are terribad like JayDe said. I recommend using more spidah huntin, they are great cards. I'd also cut some of the one ofs that you have in your deck, as it seems you are trying to cover several metas, and usually thats counter productive.

Its important to note that you should keep in some of the usual staple orc cards like spider riders and whaaagh as they make any orc deck better.

Anyway just some general points I wanted to make, and glad to see more people are enjoying this type of deck.

My favorite move...'Grimgores Camp' on first turn. Second turn, 'We'z Bigga' to 'Ugrock Beardburna' with one damage on him into the battlefield. One resource leftover to use 'Spida Huntin'. Finish off with some free 'War Paint'. 'Beardburna' is swinging for 11 on turn 2. The look on the other guys face is priceless.

The problem with the Orc self-damage deck is Master Rune of Spite . It can sweep off the Orc board in one swing. Chaos' Blood For The Blood God might also cause a problem.

Fortunately Big 'uns will give your damaged units toughness. Add in a Scrap Heap to increase HP's and they are a lot safer.

For the Orc Punch Itself In The Face deck, I can't imagine why Scrap Heap wouldn't be a must-have in that deck.

@doc9: well the big 'uns and too 'ard too die make it hard to damage yourself sometimes. Its better for the deck to have more hitpoints than toughness

@Primus- That is true, But I'm strictly speaking about playing big'uns after you have aquired the needed damage on battlefield units like beardburna. Once he has a decent amount of damage on him, you want him to stick around. Otherwise he is too easy to kill. Also, Too 'Ard to Die is a good card for Beardburna if you don't want to play Big'uns.