Lynata said:
Before this RPG virtually every source of fluff treated bolt weapons as being similar in destructive power and we've even seen Marines and non-Marines use one and the same model. So where exactly did you read something like that? Where do people get these ideas from?
Common sense is what's driving me to push this argument. And a scaled down replica doesn't run contrary to fluff similar to how a 1:20 replica of an F-14 jet doesn't run contrary to the real thing. And given that I have provided an alternative source of information you maybe should not get wound up on this one just because this is the one instance where you were able to find something to criticize.
That's no contradiction - a Deathwatch Marine can have an SB of 3 as well. I was using the Scout Marine because he wouldn't wear power armour together with his bolt weapons, thus eliminating the armour's strength bonus. I honestly didn't expect anyone to claim that Marine Scouts use Non-Astartes weapons ...
As long as they still fire the same ammunition it doesn't affect their damage.
And by that you just made the caliber 0.75 Astartes bolt pistol require as much Strength to control as the caliber 1.00 Astartes heavy bolter. Okay...
Perhaps you should consider my theory for a moment, instead of clinging to finding ways that insurmountably separate Astartes-grade from "mortal" bolter weapons just for the heck of it? I admit I'm sort of fascinated by the idea that you insist on Marine bolt rounds requiring 80+(!) Strength to be used at all, when normal bolt rounds of the same size and caliber have no requirement whatsoever (which admittedly feels wrong as well). Especially since we are merely talking about first-stage recoil here - something that is only supposed to get the missile out of the barrel before its own rocket motor kicks in.
And since we have the Angelus still proving you wrong, anyways.
Have you run a game using the rules as-is, yet?
Before the RPG we had hundreds of illustrations clearly showing a difference in size between bolt pistols in Astartes hands, compared to everyone else. I'm basing my magazine observations on any of the several hundred different space marine models produced before the current edition where the pistol magazines are vastly smaller than the longarms.
So now it's a 'scaled down' replica? When before you said it represented the dimensions of a boltshell accurately?
A Deathwatch Marine *cannot* have a strength bonus of 3. I am correct in thinking that you've read the game?
Actually, a weapon's dimensions do have an effect on 'damage', as a longer barrel results is more muzzle energy...
Y'know what: I hadn't really thought about it much and took a number off the top of my head.That's because I because I like the way I run and play my games the way that I do, and have justified my personal opinion on the canon that I and my players are most familiar with. The Angelus is my house-game is a very heavy, serious grade custom sniper rifle, complete with recoil suppression. It needs to be, because Astartes boltguns fire massive shells, compared to 'mere' mortal boltgun rounds. That's because the Astartes are massive slabs of muscle, superhuman in nearly every way, equipped with the finest power armour - each piece practically a relic in its own right - and bearing weapons far to powerful for others to fire.
Because that's how my game world rolls.
YMMV.