What Books are the best?

By NobleSeven, in Rogue Trader

Hey all! Getting things together for our first RT session and I am trying to gather to myself a solid collection of supplements and mods to help give the game a pool of resources and ideas.

Since I am on a limited budget (I'd love to own all the books from all three 40k RPGs) I need to know what Rogue Trader books give the most bang for their buck. I have enough money for 2 maybe 3. I am interested in using one of the Premade adventures to run parallel with what we as a group decide on doing but I wanted to know if, honestly, they were worth it compared to a different book. This is what I have so far-

Rogue Trader Core Rulebook

Dark Heresy Core Rulebook

Dark Heresy GM Screen

Inquisitors Handbook

Disciples of the Dark Gods

Purge the Unclean Adventure

Deathwatch Core Rulebook

Deathwatch GM Screen

Books that I have considered picking up for my RT Campaign are-

-Lure of the Expanse (Is this the first Adventure in the series?) How well made are the premade adventures? Are their other options inside such as gear, skills, ect? Is it worth buying the entire series of these?

-Creatures Anathema (I know this is Dark Heresy but does it work well in RT?)

-RT GM Screen. (I've got screens from the other two 40k RPGS- how different is this one?)

-Ascension (Again, another DH book, does it work with RT?)

Into the storm is a must for RT and Battlefleet Koronus (when it comes out) looks like it will be a must have as well.

I run a DW campaign, but I've looked over alot of RT stuff.

If you're going RT, I wouldn't get Deathwatch stuff, atleast to start with your campaign. Unless you have players who are really into being space marines, it can really screw up the system. Space marines are gods of battle and have little else. You can have one follow along with trader dealings, but....expect him to ruin combat. If I remember correct, RT characters start at about 8k exp while SM characters start at 14k.

I really liked into the Storm. Ork Freebooters all the way.

I`d recommend Into the STorm, maybe Lure of the expanse and if you want premade worlds and so on, Edge of the abyys.

The RT Game master screen comes with a nice adventure. I'd pick it up just for that. (You also get a screen with your adventure! gui%C3%B1o.gif)

Apart from that... as everyone is saying: Into the storm. This book fills in many of the gaps in the Base RT book: vehicles, vehicle combat, better rules for social interaction, loads of xeno weapons for giving the PCs some challenges, ork and kroot rules and careers for the PCs to attain. The other books are mainly adventures. The next "rule" book will be Battlefleet Koronus, which hopefully will detail large scale conflict rules (yeah!) + capital ships perhaps?

Johan B said:

The RT Game master screen comes with a nice adventure. I'd pick it up just for that. (You also get a screen with your adventure! gui%C3%B1o.gif)

Just a pity that at least a third of the screen's real estate is wasted by the various armory tables.

I'd say Into the Storm and Edge of the Abyss are the most important books, with Lure of the Expanse if you'd like to have some fleshed out areas of the Expanse to travel to.

RT core book, the rest is icing moslty. Creature Anathema is cool, but not your average bestiary, there is as much fluff as real creature. There is plenty of user made material out there fro now to start a campaign. check this guys he as enough material so you can start a campaign without running your wallet - -> www.n01h3r3.com/ and http://darkreign40k.com/drjoomla/

Into the Strom (vehicles rules mostly are new the rest is icing), Edge of Abyss, there is a new race of Xenos but nothing extraordinary IMO. I still liked both of them but they are in no way required to play or enjoy the game, if you are familiar with prestige classes or the DH, WRPG expensions class, the book contains a bunch that are cool.

The quest books is okay, if you like pre mades, I use it moslty as a campaign template on the what not to do.