Hi guys! I I used to sleep on this forum back a few years when me and my friends played 2 games of TI per day Ahhh...that was long ago. Few days ago my friend buy brand new Twilight Imperium and he readed rules,we played 2 games already,he connected all the rules (not yet tricks,and good strategyes)...and hes good,for a start.
And after those 2 played games i rememberd some of the House Rules we use in TI (along with expansion)...so here is a list of those ability that we twick:
Mentak
-Replace last Mentak race ability with this: As an action u can spend CC from strategy allocation,and than u may takel 1 TG from up to two different players. Not necesery for those opponenents to have 3 or more TG.
Xxcha
-Race Tech "Diplomats" we only stated that u dont pay your CC to cancel enemy activation of your system.
Sardakk N;orr
-Race Tech "Berserker Genome" Instead of just in a first round of combat that '0' (zero) score a critical (2 hits) we change to do so for every dice that score "0" in every round eather in Space or Invasion combat.
if u ask me,not that powerfull,couse i see people(my opponents) rarely,very rarely score a "0" in entire game.
And ofcourse we also played with House Rule Artifacts : BLUE - Dreadnought have fighter capacity of 1 ; RED - Dreadnought have +1 combat role ; YELLOW - Dreadnought cost redused by 1 ; GREEN - Dreadnought have capacity of 1 GF (stacks with Stasis Capsule and L1Z1X Race Tech).
All this House Rules are tested about hundreds time,couse we played every game with them,and non of those rules are powerfull...its just balancing game,race. We have a great time playing with them...u should try