Fastest death ever

By Drake Leonclaw, in Talisman

Well, earlier this week we got a massive 8 player game up and going (yeah i know it's 2 above the max), and we experienced a first for us: one player had their character die before they even had a chance to take a turn. Playing as the Dread Knight (a character who has been played at least 8 times and boasts a 100% death rate in our games [each one a spectacularly quick one]), the Reaper was moved twice in a row and landed on our unfortunate evil equestrian. He rolled a 2, didn't want to lose his warhorse, paid a fate, and rolled a 1. Boom, gone, didn't even get to move off the graveyard. He at least made a lasting effect in the game: since he died without actually losing a life, his warhorse sat there on his space, which another character picked up and kept for the remainder of the game.

Here's a follow-up question: did we play that right? Should the warhorse have stayed on the space like we played since the reaper "killed" the character and didn't actually cause him to "lose a life" which is the condition to make the warhorse scurry off to the stables deck again.

id say no cause when u are killed u technically lose all life but thats how i would play is but i say for something like that if the whole playgroup agrees then that is what u should play

Drake Leonclaw said:

Well, earlier this week we got a massive 8 player game up and going (yeah i know it's 2 above the max), and we experienced a first for us: one player had their character die before they even had a chance to take a turn. Playing as the Dread Knight (a character who has been played at least 8 times and boasts a 100% death rate in our games [each one a spectacularly quick one]), the Reaper was moved twice in a row and landed on our unfortunate evil equestrian. He rolled a 2, didn't want to lose his warhorse, paid a fate, and rolled a 1. Boom, gone, didn't even get to move off the graveyard. He at least made a lasting effect in the game: since he died without actually losing a life, his warhorse sat there on his space, which another character picked up and kept for the remainder of the game.

Here's a follow-up question: did we play that right? Should the warhorse have stayed on the space like we played since the reaper "killed" the character and didn't actually cause him to "lose a life" which is the condition to make the warhorse scurry off to the stables deck again.

You played it correctly. The Warhorse must be ditched on the space not discarded, as the character was killed by the Reaper rather than in battle or psychic combat, as stated on the Warhorse card itself. A Stables card is only returned to the Stables deck when a character is forced to discard it, not ditch it!

Ell.

So you are allowed to play fate against death? What happoned to the 'fate can not apply to choices made by other beings' rule?

Maybe that was just a house rule I read somewhere, but its what we use, so in our game he would not have been allowed to play a fate to effect the decision of death.

You can use Fate as:

"3. Rolling a die due to the instructions on a card or board
space." (p. 6)

1) With expansion(s) there isn't player limit

2) The grim reaper should be used only by death players when their turn is, this way death players to continue playing but game is not endless.

wait but if the player never lost a battle he just died wouldnt the horse just get discarded and that for any card that is discarded when u lose a battle

You do not fight the Grim Reaper in battle. If he kills your character, you follow the normal rules for when a character loses all lives. All Followers, gold, & Objects are ditched onto the space. Spells, fate, trophies, Warlock quests "& quest rewards are discarded/removed from the game.

Again there is NO BATTLE.

That should clear this thread up!

Ell.