After establishing contakt, is the sqaud containg this oficer fatiguid?
Naval Bombardments card and fresh officer
No, naval bombardment works like Artillery in that respect. You need the officer with LOS to the target but the squad is not fatigued. The bombardment does count as one of your actions for your turn.
sloejack said:
The bombardment does count as one of your actions for your turn.
Absolutely positive. So for example if you get three actions per turn during the action phase, you will use one of those actions to call in the bombardment and then have 2 others for moving units, playing cards, and performing special actions with units.
And in the next turn, the same squad with the same fresh offcer can try it again? For one action ofcors^^
How long does it works? It sems to me like endless!?
After you establish contact the sqaud give one action and you don´t mark it with a fatiguedtoken. You know what i mean?!
Sry for my bad english!!!
Shaky77 said:
And in the next turn, the same squad with the same fresh offcer can try it again? For one action ofcors^^
How long does it works? It sems to me like endless!?
After you establish contact the sqaud give one action and you don´t mark it with a fatiguedtoken. You know what i mean?!
Sry for my bad english!!!
Right. (And Sloejack's right.) It is "endless." Because it doesn't fatigue an officer (or squad) to call for fire. Not only is it the same for the Artillery cards, but also calling for Mortar units. And don't forget the trade-off: to keep a squad/officer fresh to call for fire means you can't use them for any other action (moving, firing, etc.) You sacrifice that unit's ability to perform these actions so that you can call for bombardment, artillery fire, and mortars.
Don't apologize for your English. It's not that bad. And there are native-speakers who are worse.
Belloq, thanks for understanding what i tried to do to simulate the issues with naval gun fire. One thing i learned from friends in the Navy and Army is the amount of effort forward observers expended to coordinate accurate supporting fire. I'm glad it's working in the scenario
BJaffe01
Thanks @ Sloejack and Belloq.
Last question.
I loose one action for this card. Ok!
I don´t mark the sqaud with the token. Ok!
But...when ist the 1. round over?
After the end of the status phase
Shaky77 said:
But...when ist the 1. round over?
I hope you don't confuse "rounds" and "turns" with this card. It says "each turn", which means action turn (action turn = taking your # of actions , then the other player, then you again etc). This means you can try the Naval Bombardement multiple times in one round (round = completion of all steps (Action, Command, Status), as long as you have the fresh officer and use one of your actions for it. Once per action turn, many times per round, until the game ends.
We did it wrong the first round of our game, then I looked up the meaning of the terms to make sure and noticed our error with the "turn" 