Firstly, hello! Nice to be here, long time 40k fan and just about to embark upon the glory of running my first game.
I have allowed my players to all take their career as a free, unrestricted pick on the origin path and have of course run into one person that wants to play the RT from a Death World and one who wants to play a noble born Astropath.
Obviously giving them the free pick has allowed this and I stand by it but just want to see if other folks think their ideas are fitting in with the 40k universe as portrayed.
The Astropath player has decided her noble family found out that she was a psyker and attempted to hide it from the Inquisition as they didn't want their darling daughter potentially being fed to sustain the Emperor's pyschic beacon, nor for her to run off and become exactly what she has. Being a noble daughter she had a retinue of helpers, followers and bodyguards, one of which she became fast friends with growing up as nobody else was around. Being a loyal subject of the Emperor he took her to temple when she wanted to go and she became rather devout.
When she began to manifest her powers her parents tried to hush it all up but she was aware that what they were doing was wrong so when the Black Ships came to her world she went to them, shopped her parents for breaking the Imperial Creed and left to be tested. The Inquisition had "words" with her parents and after being tested and found strong she volunteered to be soul bound (what greater honour is there for a devout subject) and became what she is today. The bodyguard she grew up with she has taken on as a loyal retainer (her free acquisition pick and nicer than a random bit of flashy tech I think).
The Rogue Trader player has sent me this:
I'm going with marooned on the Death World before his birth by a warp storm. He is descended from a noble family, a vaunted scion of whom was his grandfather - the rogue trader who commanded the cruiser with a crew of seventy thousand. The storm struck unexpectedly, crippling the cruiser and cutting off the system for the next sixty years. After bailing out, the survivors of the disaster made their way back to the debris on the surface and the wreck became their home on the surface.
The other members of the stranded ship were picked off one by one by the incredibly harsh environment and psychotic alien natives, as well as insane survivors who had never made the initial hike back to the wreck and begun worshipping the warp storm.
The rogue trader kept the teachings of the Empire alive in the next two generations, and eventually the warp storm relented the moment he died, giving him the legend that his death had saved everyone. During this time, the Player Character had proven himself a faithful and deadly servant of the house and the Empire - and indeed was now the only survivor of his bloodline remaining on the planet, as his own parents had vanished into a sandstorm when he was an infant.
With the storm gone, an Imperial starship from the house arrived to salvage the wreck, and was astonished to find the feral, hardened survivors. The Player Character was returned to his kin on an Imperial World, who immediately offered thanks to the Emperor for the preservation of such an important bloodline within their house. They then packed him off quick-smart, with numerous 'advisors' to ensure he learned proper political decorum while he went slaughtering in the name of the Emperor.
Fortunately, he was a natural at adapting to this relatively easy way of life - and as such has excelled and been given the warrant of trade like his grandfather before him, following the death of an uncle who he never met.
Now I think that these are both decent explanations for their origins and quite like them (and since it's my game that's what matters I guess). Do folks think that as characters in the RT universe they will work? I know each GM is different in how they represent their idea of the 40k universe but since it's going to be the first time I've run it I guess I'm looking for reassurance from folks with experience that allowing the ideas isn't going to be crush the atmosphere or make it feel non-40k.
Apologies for the wall o' text right off.
I also see your point about the bodyguard but I'm happy for her to have it as I know how the player tends to think and she knows well enough that I'm not going to let her have a private hitman, more of a moral compass with a las rifle that will quietly voice his opinions on her actions rather like a vaguely supportive yet slightly aloof uncle.