How does the mechanicus implant trait work exactly? Do I have to buy each implant separately? Do I choose one at character creation stage? Or do I start with all those implants already implanted on me?
The way I understand it is, the trait means I already have those implants installed on my character, except that my character is not very efficient at using them at all. I remedy that by buying the apropriate traits for each implant separately (feedback screech, ferric lure, etc...).
We're all new to the game, and some of us are even new at roleplay games. Our GM saw it as this: I pick ONE implant for free at character creation (I picked electoo inductor). Then if I want to get a new implant from the list in the mechanicus implant trait chart, I need to pay 250 XP, and find someone who has that implant and the skill to install it on me (a mechanicus medical facility perhaps?).
But I'm thinking, man, that's kinda rough, it can't be that way, because then, why aren't psykers returning to earth to be trained in new psychic powers each time they want a new one? Why aren't assasins going back to a culexus temple to be further trained in handling two weapons, or firing at 2 different targets 10 meters apart?
I really hope I'm right and he's wrong, because I really want to use traits like ferric lure, energy stash and such, but ****, paying 250 XP, the implant cost in thrones, waiting to heal, and then paying for the trait itself again? I'd rather go with another class!