Skimmers, Daemons and Shields...

By reptile74, in Rogue Trader

I have two questions and I guess there are no official answers to them but I am happy for suggestions

1. Would a Skimmer vehicle work in zero-g or in low gravity enviroments?

2. If the ship happens to get some daemons on board in real space, what would happen to the daemons if you raise the gellar shield? Would it effect them in any way or even banish them right away?

1. I guess it would depend on why the vehicle was considered to be a skimmer. For instance many spacecraft like the guncutter can be flown like skimmers.

2. There actually is some official word on this. In Forsaken Bounty one of the reasons the machine spirit would accept for raising the gellar field in real space is "A warp entity has invaded the ship and must be purged".

Raising the Geller field isnt a guarantee tho. Some small daemons may be able to survive in the field by finding an alternate power source (like the occasional crewman), and some daemons can power right through the field, especially if already manifested. The Lady of the Voids out of the Creatures Anathema would be an example of the latter.

1. Skimmers are defined by their "anti" grav properties. With no grav to "anti". Hmmm.

There are two options here:

Either the skimmer has one system for cancelling gravity, and another that provides propulsion. I.e. antigrav unit with a rocket strapped to it. These would work in all types of gravity.

OR the skimmer might use it's gravity cancelling as a way to provide propulsion as well (a bit like a helicopter that tips its rotor to go forward). These skimmers would depend on having some sort of gravity to be able to provide thrust. In short: Anti grav unit with separate thrust OK. Combined anti grav and thrust NOT ok.

2. Warp entities feed on emotion when cut off from the warp (as the warp is "emotions" according to some fluff I cant remember where came from). I.e. they need to kill to remain inside the field. Some kind of willpower check, possibly getting increasingly worse each round, is probably appropriate. Could perhaps be mitigated by inflicting wounds or other mayhem.

Personally I'd houserule that 95% of the invaders would go, while the more powerful ones would linger on for longer.

It all comes down to how you think the skimmer in question works. That being said, if the players plan to do something awesome with a skimmer in the void, then their skimmer can work in the void as long as they are doing said awesome thing.

Attila-IV said:

It all comes down to how you think the skimmer in question works. That being said, if the players plan to do something awesome with a skimmer in the void, then their skimmer can work in the void as long as they are doing said awesome thing.

On that note :)

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Edit .. Blah what is with the chopped up image :(

llsoth said:

Edit .. Blah what is with the chopped up image :(

Be sure to set the dimensions when you place the image. There is a W and H box that allows you to specify the pixel width and height.

It depends on whether you think a gellar field is a barrier or a field effect.

If its a barrier then raising it will not purge a warp/daemonic effect unless that effect is directly drawing from the warp. If it is then the effect is likely cancelled or massively weakened.

A manifested daemon or one possessing someone might well be banished by such an effect or might linger on although its likely to find the field discomforting at the least. I like the above post which mentions killing and emotion needed to sustain itself. It gives the daemon motivation and maybe allows for some fun RP as the PCs vent sections, killing everyone inside to prevent the daemon growing stronger on the deaths of those people at its own claws.

Raising a Gellar field and the effects it has should be played out based on what you want to do in game and what makes for the most entertainment. If a race to the gellar fields to raise them to banish an invading daemonic horde would be most fun then having a field banish active daemons makes the most sense. If on the other hand, you'd like a terrifying game of cat and mouse, then having a powerful daemon be able to survive it so the PCs can hunt it down / be hunted down could be better.

It's worth noting that the term "skimmer" does not automatically mean antigrav vehicles- it also includes ducted fan GEVs*, slow-moving rotary-wing aircraft, hell, even coleopters and some ornithopters could count, or even rocket-powered lift platforms...

That said, my personal ruling is that anti-gravity systems only work if they have a gravitational field to work against (although if they have an artificial gravity system, that can work to some degree). This can make some situations absolutely hilarious- servo skulls falling from the air when they leave the artificial gravity field of a ship when boarding a station which generates apparent gravity with a rotating reference frame (like Babylon 5).
Obviously, any skimmer with other propulsion methods will work in zero-g, provided those propulsion methods will work in the local atmosphere or lack thereof.

I'll also note that Geller Fields as a barrier effects may have more justification in fluff. It's the only way I can think of to justify a daemon's slipping in and possessing someone/thing when the Geller Field flickers. Raising it in real space is just going to limit them a bit- cut them off from the source of their power. It won't banish them, unless they get caught in the fringe effects as the barrier forms (maybe). It is going to stop them teleporting out of there of their own accord, and they will get progressively weaker as they use up the local psychic energies. You may even get lucky and wear them out enough to bind them into something permanently (YAY! Daemonhosts/daemonweapons!), but odds are, it's just going to hang around possessing random people and stuff until you the Barrier and then either lay as much smack down as it can or slink off back to the safety of the warp.

*GEV=Ground Effect Vehicle, like a hovercraft, or an ekranoplan

"anti" gravity implies an equal yet opposite force to gravity. In the absence of gravity to oppose, the "anti" force would actually be stronger. I'm not seeing the problem with letting anti-gravity propulsion systems work in zero-g, or even allow them to work at even greater capacity.

there is no such thing as no gravity. There is strong gravity (black hole) and weak gravity (the void), but every single place in our universe has gravity.

There's a curvature of space time in interstellar space?

Also, it was my reading of the books that daemons that are caught without possessing a host on a ship when the Gellar Field blinks back on are forcibly ejected.

ever so slight, but there is always some curvature. Curvature occurs with mass, and no place in space is entirely devoid of stuff in it, even if it is only spacedust spread so thin that it's barely noticeable.

You could divide gravitic vehicles into 2 separate classes; Counter-Gravity, and Anti-Gravity. Counter -Gravity vehicles work by "pushing off" an existing gravity field. You could maybe even say that such vehicles get faster or more manoeuverable in higher G environments, and slower or clumsier in low G environments. Anti-Gravity works by generating its own gravity field and can propel itself regardless of its environment.

I'd say that most lesser daemons are forcibly ejected from the ship when the Field goes up, and more powerful ones have a limited time as they expend their power to continue existing in reality. Of course if either of them have some sort of sympathetic link to a person (not necessarily possession) on aboard then the daemon can probably hang around as long as it likes. Hell it may even be trapped in the real world until the field goes down again.