Just learning AH and wanted to verify a particular turn I had:
Please verify items labeled V{N} were done correctly, or clarify as needed.
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I. Upkeep: Not Relvant
II. Move: Investigator moves to a location, collects the two clues there.
III. Arkham Encounters: Investigator draws location card. A gate and a monster appear.
V1: Investigator immediately gets sucked through gate, is delayed and does not combat monster.
V2: Even though a new gate opened, no doom token is added to the doom track, since this was not part of a Mythos phase.
IV: Other World Encounters:
V3: Finding himself in another world the investigator has [another] encounter.
Encounter: A rope appears and a skill check is made to climb it. Success! Investigator is back in Arkham.
V4: The investigator is back in the same location he entered in Phase II, still delayed (by choice - he could go to any valid gate to the world he was in), now with an explored token. There still is no combat with the monster at the location.
[This is what surprises me - normally this would take a number of turns to get to this state]
V. Mythos: Monster doesn't move (symbol not on mythos card). Rest not relevant.
[Next Turn]
I. Upkeep: Not Relevant
II. Move: Investigator stands up (removes the delayed condition). Must combat monster [flee or fight]. (Success - he kills the monster)
III. Arkham Encounter:
V5: Investigator may now attempt to close the gate.
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Unrelated:
V6: Flying creatures in the sky only attack investigators in the streets [not locations] when a Mythos card tells them to move. Color is not relevant (black/white). If there are no investigators in any streets when a flying creature in the sky should move, they don't move but remain in the sky.
V7: Does an investigator have to fight? E.g. He is trying to get to a[ny] gate to close it but keeps getting attacked in the street by flying monsters. Failing his evade [sneak sucks] and killing the monsters [fight rocks]. This causes him to end his movement turn without moving, when in fact all the nice monster wants to do is give him a ride to a gate if he would just be so kind as to fail combat. (ability written on card)
V8: So long as you don't switch what is in your hands [e.g. an active spell] and the spell doesn't specifically say it's effect ends with combat, the spell remains active for multiple turns without having to cast it each turn (and maybe pay stamina each casting).
Thanks in advance for comments on these issues.
Cheers,
Corey