So me and my group played a 5 player game with the Pegasus expansion the other night, and we made it to New Caprica awful fast. Our team was Admiral Cain (Admiral), Gaius Baltar (President, but was a Cylon before the sleeper agent phase), Dee, Sharon Valeri, and Cavil as the Cylon Leader. Most of our resources were low-ish, except morale, which was around 6 or so. Every other resource being on the first red on the dial, I believe. Maybe fuel was at 2.
However, it becomes extremely hard to win on New Caprica if turn one on New Caprica throws a human in Detention. In fact, it becomes almost impossible. In general, we've found in our games, if a human gets thrown in jail or the Brig, it just causes an avalanche of problems. Especially if the President is a Cylon. So, what do you suggest we do once we're all on New Caprica? I figured just make a break for the Civ ships. I actually don't even understand the purpose of the space to execute a Cylon or a Human. In fact, what's the point of executing a cylon? Do you get anything for it? If they're just going to grab a new character sheet, does it matter? They're still a Cylon, and can't use OPG, or OPT abilities. Plus it wastes the humans skill cards that could be spent dealing with skill challenges. Anyways, we just decided that it'd be best to use Breeders Canyon to stimulate the heck out of that jump track. But since one human was in detention, and we had one Cylon and one hostile agenda'd Cylon Leader, it was a world of impossible difficulty.
Any suggestions for these BSG woes?
You reach New Caprica. It feels like playing 3hrs of BSG just to stop (and play an entirely different game called "new Caprica") before BSG is properly resolved