Hi folks,
i noticed that many people complain about the heavy bolter and full burst attacks. Many GMs told us that BBEG died within first rounds in heavy bolter full burst.
As I tested the number of hits during a full burst I noticed, that for BS100 the number of hits between 1 and 10 is evenly distributed. So with 10% propbability your Devestator marine gets his 10 hits during a full burst. So its very hard to plan encounters because you can not be sure how effective the Devestator will be. Your player will feel like god or like a loser many times. For BS70 (50 starting max +20 full burst) you have 30% miss chance (0 hits) and evenly 10% for 1 to 7 hits etc. So the problem stays the same for all BS.
I tested a new way to calculate the number of hits for a full burst. If you use MapTool or other dice rolling tools it is possible to roll many dice and get the results within seconds. In this case its possible to go for a more bionial Distribution. You check for each bullet of the burst vs. a BS-10*#bullets fired, i.e.
BS70: Roll vs. 70,60,50,40,30,20,10. Every time you make the d100 you get a hit. Than calculate damage normally.
Now the propabilities are 1,8% 0 hits, 11,3% 1 hit, 27,3% 2 hits, 32,2% 3 hits, 19,9% 4 hits, 6,3% 5 hits, 0,9% 6 hits, 0,05% 7 hits. Now the player and GM have a good chance to know how effective the character usually is. This change does not change the average number of hits per full burst, but distributes the propabilities so, that the worst/best effects do not have the same propability like medium effects.
Another positiv effect: If you fire a weapon with less than 10 bullets per full burst it gives you slightly better chances to get many hits. I.e. for BS70 you get 2,8 hits per full burst by heavy bolter and 2,7 hits per full burst by astartes bolter. So only the +5/6 more damage from the heavy bolter make a difference.
Any comments?
Max