Hey guys,
I have a group of fellow geeks who I boardgame, MtG with etc... All familiar with computer based RPGs. However, we've never played a 'pen and paper' RPG...
Rogue Trader has heavily piqued my interest, and I was wondering if anyone had any tips or advice for a first time GM/Group. I should mention that the group has varying degrees of familiarity with the 40k universe - from knowledgeable to limited familiarity. I will be GMing (and have a fairly good knowledge of 40k) and there will be 2-4 players. I have already purchased a couple of the RT books/GM kit.
I suppose I'm asking about the things that wouldn't necessarily be in a book - tried and true methods, newb traps etc etc..
Any input would be most appreciated - Thanks!
) while the threat of the Adeptus Mechanicus withdrawing their services is very, very real. No matter how much diplomatic immunity their Warrant grants them, there are still hundreds of laws on the books that the Adeptus Arbites could use to hassle them. Above all, they should be very underwear-soilingly worried if an Inquisitor comes to call while they are within the Imperium... unless of course, they haven't done anything that could be considered wrong...