Kasatka said:
After all, with the advent of the Rite of Duplescence from Into the Storm, their class is the one with earliest access to an Unnatural attribute that applies to virtually all of their role's skills.
How so? Rite of Duplessence does not grant any unnatural attribute. It simply reduces the difficulty of skill tests relying on intelligence or willpower by one step, meaning in effect they gain a +10 bonus to the test. That's a far cry from granting the trait unnatural intelligence (which doubles their intelligence bonus). And even unnatural intelligence wouldn't make it easier for them to perform a medicae test for example, it'd simply mean more wounds healed IF they succeed. For a forbidden lore test it doesn't help at all even.
As far as classes with unnatural attributes go, i find that in RT it's fairly balanced since you honestly can't get that many. Those with a serious advantage are those that specialise in melee as good Q synthetic muscle grafts'll give unnatural strength to do more damage. The only other unnatural attribute you can buy is unnatural intelligence, which honestly does very little for skill tests. It helps with medicae, but that's about it. And unless i'm forgetting something that's it for unnatural attributes in RT (that is if you don't get a mutation to provide you with one or if you play a xenos ... both of which have their own serious drawbacks). Compare that to ascensiondeathwatchit's a cakewalk.