OK, Dark Heresy has been out in the world for a good few months now and no doubt has brought thousands of hours of gribbly Imperial goodness to the dark, popcorn littered gaming tables of the world.
So as an RPG, what does Dark Heresy do brilliantly?
What part of the rules, or 'flavour' of the game stands out as superlatively good?
Why do you think that great bit of the game is so good?
Do the psyker rules hit the spot? Why? Is the combat system the best ever written?
Tell us all what you love about Dark Heresy and why you love it!