My player's ship has Tempormental Warp Engines. I am looking for a little clarity on how they impact the game. It seems to me after discussing it with my players that the time added or subtracted is based on elapsed space time and not actual warp time. This made for an interesting set of events in my first session.
1st the PC navigator did very poorly on his estimation of how long the trip would take.
2nd the PC navigator did very well on his actual navigation roll, cutting the warp time to 1/4 of actual warp time.
3rd as DM I know that the their Warp Engine has added weeks to their elapsed space time based on my rolls behind the screen.
The book indicates that 1 day of warp travel in good conditions should be aproximately 12 days or elapsed space time. Given the nature of the Warp aroun the Maw and the battlefield I figure that ratio needs to be increased. But for now I'll use 12.
Based on my decision that the Journey from Port Wander to the Battlefields was a 10 day warp passage. My players were in the Warp for 2.5 days. Using the base ratio that is 30 days of elapsed space time. I added 21 days for the Warp Engine. Giving me as the DM the knowledge that they have spent 51 days away from Port Wander.
Now from what I can tell they as players have no idea of the amount of time that has elapsed because there is no 'local' time to check in the Battlegrounds, and they likely will not find out the time until they reach Footfall. And they have to use the navigators incorrect estimation for now.
Does that seem to make sense to you more experienced GMs out there?