I recently finished a 7 player game using elements from Pegasus and Exodus. All players had played the base game at least once and two had played with Pegasus. It was the first time we played Exodus. We used all elements from Pegasus except New Caprica, and all elements from Exodus except the Ionian Nebula. The game took us around 6 and half to 7 hours to complete. Humans reached distance 6 and admiral had to choose from two -3 fuel locations to make it to distance 8. As there was only 3 fuel left, the humans lost.
Any tips on how to lower the game length without changing game mechanics? How long are other groups game's typically taking to finish? Our group does tend to table talk quite a bit, and there is always discussion and planning going on in every player's turn. It's a very social event which makes the game extremely fun and enjoyable but we are brutally exhausted by the end. There's a lot of "You're a Cylon!", "No you're the Cylon!" banter back and forth. I was thinking about a turn time limit but that seems impratical with the dynamics of the game and all players contributing every turn (skill checks). Does anyone use house rules to limit the amount of time a player has to decide on his/her action? Maybe it's more pratical to assign each player a role to keep the game on track. i.e. one is the banker deals/shuffles skill cards to each player, one is in charge of crisis card resolution (ship/jump movements), one person has the battle results charts, ect. I wouldn't want to do anything to detract from the table talk because that is part of the fun we have, but want to keep the game moving at the same time.
I'd like to play with Ionian Nebula included next time but I fear the game may become too lengthy (8+ hours) for most of our group to take in.