We were working on our first acquisition last night and the whole thing just seemed weird. Maybe I'm playing things wrong but...
Anyway, I'm looking for advice. One of my players, after having been in a fight that kinda scared them, decided that the ap3 xeno mesh that he had wasn't worth it. So he goes looking for new armor and I figured we'd run it as an acquisition since we hadn't tried that mechanic yet and he WAS trying to acquire the armor.
So basically, he wanted a single suit of carapace armor... Huh... Ok, maybe I just figured it out. But I'll finish it to permit discussion...
Anyway, single suit of carapace armor. At the time, they are in a system that is officially theirs. They founded the colony, they own the space stations... it's all theirs(Well, the dynasty's). So we start figuring out what the numbers are and start thinking of what the roll will be. And with their crappy PF they come up with a target of 30. Or something. But, this really is basically them (in game terms) rooting around inside their own holds and space stations and seeing if they can "buy" their own armor. We're thinking that if one simple exists in the solar system anywhere... it already belongs to them... why do they need to buy it?
Then, another player goes... hey wait... this Refractor field(Yes, I might be getting the name wrong. might be a different item) has the same availability as this carapace armor, you should get that instead. Now I'm thinking... What the hell? Advanced ancient technological item that projects a force field... vs a suit of ceremite and armorplast armor... A miracle of the Omnissiah's technological bounty available at the same rating as Enforcer light carapace...
Eventually, I said that the field simply wasn't available... and they rolled to see if they could get the armor and could. But the use of an acquisition test for a suit of armor really just seemed to lower the feel of the game from Merchant Prince houses to "Do I got a $1.50?"
Ephinany that I just had...
But it's "acquiring" it not "buying" it. Doesn't matter if you have a hold full of the things, if someone doesn't remember it and know where it is... you haven't acquired it. If the quartermaster doesn't like you and hides the fact that he's got 20 in his bedroom... you haven't acquired it. If you make an enemy of the Master of the Forge... you haven't acquired it. The test is to get your hands on one(or a thousand)... not if you already technically own one.