I've been playing Dark Heresy for a good while, and loving it. So, when my friend sent me a link to look up some of the stuff from Rogue Trader, I instantly fell in love; I can finally play 40k without shouting 'Fer the Emprah!' every five seconds. Also, Ork pirates! Da choppiest on da 'igh voidz!
Now, I may have potentially found a game, and I'd possibly like to play an Explorator. However, I was surprised to find at a glance how low Wounds seemed. I've had some close calls in DH so far, with my 12 Wound Imperial (no Sound Constitution). My potential GM assured me that the starting gear and ease of getting better stuff evens it out, but one of my worst calls was against a Genestealer with it's 7 Pen claws, which is next to all armour in the game except for one point.
Are characters really as fragile as they seem at first glance? The average tough race, like Death Worlder, seems to have only about a 25% chance of surpassing the average Imperial worlder in DH (Toughness 35 + 1d5+2, average of 10 for the Death worlder), and at 5.5k XP equivilent, that seems shockingly weak.
Even integrated it into her Ancestral Seal origin item too!