Guile vs. Intimidate

By dedman2, in WFRP Rules Questions

Could someone please explain in a little more detail the use of guile vs. intimidate during a social encounter? The rulebook is a little vague on the issue. If someone trained in guile wanted to intimidate / threaten an NPC, how would you spin that in the story?

Also, guile can be opposed by either discipline or intuition, but I am also a bit foggy on when to use which. Any thoughts?

Thank you in advance.

DEDman said:

Could someone please explain in a little more detail the use of guile vs. intimidate during a social encounter? The rulebook is a little vague on the issue. If someone trained in guile wanted to intimidate / threaten an NPC, how would you spin that in the story?

Also, guile can be opposed by either discipline or intuition, but I am also a bit foggy on when to use which. Any thoughts?

Thank you in advance.

Guile is trying to trick someone into seeing your point of view. Charm is trying to convince them of your point of view through wits and well ... charm. Intimidate is trying to make them share your point of view by telling that you will break their legs if they don't.

If someone trained in guile wants to intimidate someone he can't use guile. He'll have to roll for intimidate or find another approach, where he uses lies and deciet to get what he wants.

Think:

Trick someone – Guile (based on Fellowship) v. Intuition (based on Intelligence)

Persuade someone – Charm (based on Fellowship) v. Discipline (based on Willpower)

Threaten someone – Intimidate (based on Strength) v. Discipline (based on Willpower)

Provoke* someone – Guile (based on Fellowship) v. Discipline (based on Willpower)

*think of trying to push their buttons, or get on their nerves.

Keep in mind failing these checks has vastly different outcomes ... no one likes to be threatened, by most people understand if they are being persuaded.