Creatures Guide without the Vault???

By Graf, in Warhammer Fantasy Roleplay

Does the Creatures Guide contain all the monsters' stats and special abilities, just like the Adventurer's Book in the Core Set? Or do I have to buy the vault in order to get access to all the abilities?

I don't mind if the stats are printed on cards or in a more traditional way in an hardcover-book, so I'm wondering if it's necessary to buy the Creatures Vault to get access to "the full potential" of the monsters.

guide contains everything.

That was sort of the point of splitting them. So you have everything in book-form and you can still have the bits separately if you want.

I just checked it out today. I might actually pick it up :) It's selling for $19.77 on amazon.

jh

That's what I did, Em. Happy with the purchase.

The only thing that's not in there/hard to decipher I expected is the suggested action cards amounts (like 2 melee, 1 spell) that started popping up in Winds of Magic and Tome of Faith and is printed on all (or almost all? Don't have it yet) of the creature stat cards in the Vault. Annoying.

Regarding it in a different perspective: Would it be a better catch to buy the Creature Vault and the 2nd editions' "Old World Bestiary"? (instead of the Creature Guide)

Or do the different editions' books contain different beasties? Can both editions' bestiaries be easily combined?

Here's the list from WFRP2...it's a bit overwhelming compared to the 3e list. 3e's stuff is condensed. 2e's stuff was all over the place. I think the 2e stuff may make for a good reference, but without the context of the scenarios or the Warhammer Fantasy battles books, it's just D&D in the old world ;)

Anyways, here's the link: dl.dropbox.com/u/167876/WFRP2%20-%20Complete%20creature%20stat%20block%20list.pdf

keltheos said:

That's what I did, Em. Happy with the purchase.

The only thing that's not in there/hard to decipher I expected is the suggested action cards amounts (like 2 melee, 1 spell) that started popping up in Winds of Magic and Tome of Faith and is printed on all (or almost all? Don't have it yet) of the creature stat cards in the Vault. Annoying.

I agree the Guide was a good purchase, but I am a bit annoyed that the suggested action cards was not listed anywhere in the Guide. Is there anyone that can provide that listing for each creature?

I think you'll find what you're looking for in this thread.

(Or you can go directly to the download link for the list)

korknadel said:

I think you'll find what you're looking for in this thread.

(Or you can go directly to the download link for the list)

Thanks for referring me to that download, that definitely helps overall, but what I was specifically looking for is the number of actions allowed for each creature type which is apparently on the cards, but is nowhere to be found in the Guide.

In the Guide they show a sample card: Black Orc and on it item #11 is Action Card Options: The number and type of actions the creature may be supplemented with by the GM to customize an encounter.

It's this information that I'm looking for since it was left out of the Guide.

Thanks!

Creature's guide is so poorly organized... You must check in different places to find :

  • Like in the excellent Tome of Adventure's bestiary, it begins with creatures description from the same groups, described with their own abilities, and some great illustrations... But no stats.
  • Somewhere else, you have the action cards description. As some of the creature share the same cards, I can understand that. But why on earth there is no list of the appropriated actions cards there ?
  • As said before, stats are somewhere else, by creature and groups. Why is that ? to allow the author to purely REPEAT the creatures abilities' texts ? By the way, there's still no list of the appropriated creature action cards... gosh.
  • And to conclude that total bummer : the new amazing creature party sheet are described in an other place, although it would have been so nice to expose them with the creature description paragraphs or stats.
  • Funny ending : stats are given once more time, but without abilities, in a useless master table.

Because of that, it is sad to say, but the Creature's Guide is a bad guide, poorly organized I guess to make people buy the Creature's Vault. We really can't use it as a GM in game.

But why should we be punished, we fan who have baught both ?

FFG should have reproduced the excellent organization from Tome Of Adventure with all on the same place. In example :

  • CREATURE GROUP name
  • Then CREATURES descriptions
  • Then CREATURES abilities text
  • Then CREATURE GROUP party sheet
  • And to conclude CREATURE STATS + prefered/dedicated actions cards from the creature's vault.